"Toodee likes to walk left and right with the arrow keys." Should I feel bad making him walk with wasd? I hope I'm not picking the way that Toodee does not like :(
Oh, and don't start harvesting wood too early. It directly cuts into your gold production. Forever. I never buy two lumber mills. You won't be able to generate enough gold to keep unit counts healthy.
A few weeks back I was playing this game a lot. It seems daunting, but it's not as bad as it seems. If you team up with the poachers ASAP, you save a lot of headache. Neither chicken god reward is nearly as good. Pay close attention to your options for adding food. Cowsheds and forester huts are great alternatives to chicken farms. I usually buy a hut after my second worker IIRC. Stay aggressive on those dungeons. If you can get two scrolls of shrinking, one from faith and one from the dungeon, you can knock out the last two waves easily. Convert knights early and replace dead paladins immediately. Replace the other dead worship unit when you can, but they die easily. This opens up your knight population so you don't need as many stables. With the poacher camp boost and an early knight, you should be set up for a good mid and late game with this advice.
I enjoy the concept of the game, but it does lend itself to order of operations level logic. Pehaps starting the slime on various heights rather than ground floor, removing certain abilities from the get-go, and offering environmental hazards beyond switches that act as a flag and an expansion to the level (requiring to sacrifice like a flag, but mandatory to the level progression like a flag) would give the game the charming level design it deserves
The strengths of this game are timing, rhythm, the dopamine rush of completing a difficult level, visual aesthetics, and working a puzzle to find its beginning. These traits all have ample room for growth. Try to avoid difficulty through obscurity, such as tangled lines, repeated mechanics or pieces that clearly need pulled first and seem more like an unrewarding, chore that requires little thought.
Welcome back :)