It's really hard for me to figure out which upgrades are multiplicative and which upgrades are additive. I don't know how this could be communicated better, but yeah.
I'm having a hard time figuring out the point behind automatic usage of offerings and obtainium would be. I kinda want to spend those things in specific order, yeah?
Why on earth would you have the skulls be 4+ damage rather than just 4? You can easily stack up 4 shields, so it makes it hard to see where on you can stand in the gauntlet. Just took 7 damage in one hit and insta died. >.
Even if you simplified this, this is just a boring concept. You're not really progressing towards anything, which is the crux of all multiplayer games, you're not really doing anything that feels thematically fitting (a war of logic gates? Really? At least make it hacking themed or something), and the process you have to go through is tedious.
Dunno if I'm the only one, but I'm getting a security error on Firefox right after the principal has had a short dialogue with the main character about the mind test starting.
I'm not sure the idea of being able to hover over gems to gather them is a good idea. It's fun the first two times, but after that, it gets tedious as all heck. And, it really boosts your early-game income like crazy, so it's borderline necessary if you want a decent shot at a high-score.
Most upgrades give diminishing returns, except the environment one. Once you've gotten a steady income of gold, swap to solely upgrading environment, as it guarantees that you can afford its next level in 30-40 seconds depending on which level it is at.
If you could reverse whatever you did with the locking mechanic, that would be fantastic. I'm not sure what the big idea was, but it failed to do anything but annoy me immensely when I try to auto-precraft.
Hi there, the change to the lock feature was added by player request to prevent using high quality crafts as pre-craft items. The team is currently looking into ways to meet both requests.
That happens when your browser doesn't allow html5 storage, and thus the game can't save.