Layers are 0/1/2 for background/default/foreground. For in-layer sorting, latest items are always on top. You can move things to top by respawning them via the Detail tool.
If you changed the color of an item and you disintegrate it, the powder is the original color of the item. So is it possible to make the powder the color of the item with changed color?
Higher values make the ropes stiffer, lower values stretchier, except that 0 disables stretching altogether. It's a bit weird, but that's how the physics engine handles the value.
Glitch where when i load a level, sometimes welds, ropes, pins, or joints will just get deleted. I loaded in a level and the doll was disassembled, the ropes were deleted, and the pins were deleted.
Need steps to reproduce to be able to fix things, see Bug Reports thread on the forums. "Sometimes" or "Randomly" generally means I can't do anything about it because anything could cause it.
There just isn’t a magical way of porting games between completely different platforms. It would likely require remaking the whole game from scratch, which in turn is just not something I want to gamble on, considering the very oversaturated and luck-mandatory state of the mobile game markets.
When you disintegrate an item that has its color changed, the powder is the color of the default object. Could u make it so the powder is the color of the changed skin
So theres a glitch where if i grab an item that has stuff welded onto it, it will start shaking a bunch. Heres a gif showing what happens--https://bit.ly/2F1jlwF
Not something that's really up to me, more on the physics engine's side of things. The joint solver really doesn't like having to figure out all the connections to potentially dozens of other items, especially if the connections are between small/large or heavy/light items (like your video where you grabbed a very tiny part of the design.) -- Modifying the Physics iterations setting may help, but it does also wildly affect other things such as collision damage as well so I can't really recommend that too much.
I have a probolem. When i have an object jointed and i take another item and hit it on the jointed object, sometimes the item i hit it with will become jointed where the other object was. I explained that really badly but i hope u get what i mean and its fixed pls
Layers are 0/1/2 for background/default/foreground. For in-layer sorting, latest items are always on top. You can move things to top by respawning them via the Detail tool.