no "start muted"-button. blew my eardrums out with the fu.ck.ing armorgames ea.rra.pe. 1/5
if you can't get that sh.it right, how the fu.ck would you even get a proper game down?
there needs to be a message in big red letters at the start screen: "THIS IS A FUKCING ALPHA YOU CAN'T SAVE N SHIT"
i just lost 2 hours of my life. never touching this game or any other from this developer again. 1/5
i can't skip all of the dialogue with one button press. too much work to actually get to the game. 1/5 piece of shit that's unplayable unless you're willing to spend 40 years of your life reading bullshit dialogue nobody ever cared about.
takes forever to upgrade anything except if you spend an amount of cash you could also buy a yacht with. i liked burrito bison before it became an unbearable cash grab. i think i'm even gonna play one of the older ones now.
srsly? making me wait to click a button? that make is giving me an unsatisfying vibe within the first 10 seconds of gameplay. i mean, who likes to wait? not me. apart from annoying me there is nothing that sets this game apart from any other most basic idle game. don't bother with this game and waste your time, there are better ones. 1/5 -> i'm out.
this game is very unfinished but seems to be viciously defended my fanboys. as i mentioned before the game design is clunky, gaps in lvl areas so you have to grind minimum exp enemies. game crashes when exiting pvp is just one example of the mass of bugs in this game. servers seem to be taped together toasters from 1975 since the game lags horrendously and sometimes even disconnects several times in a row. this might get downvoted by fanboys, but then i'm just gonna repost it. face reality, boys.
there is a area for lvl 45-55 missing. arkinon is just a deathfest getting oneshot 24/7 for lvls below 55 and in the area before even the elite stuff gives 2 exp. also you need to levellock the quests or at least tag them with a suggested level.
so far 1/5, very amateurish design. i expect a much smoother and better gameplay experience for something with this level of pricing. i don't mind paying but for such an unpolished game to have higher pricing than AAA games is just a joke.
if i may make a suggestion: it would be nice to be able to "favorite"-tag artifacts which would not be selected with "select max" which are artifacts that we don't use but keep because we want to use them in different setups or as counter to specific things. once you store a few artifacts you don't want to sell the "select max" button becomes irrevelant. just a simple but time saving qol thing.
game is bugged as .copulation.. I can't even finish the tutorial because the tutorial text blocks the action i'm supposed to do. the devs must be extreme amateurs. 1/5 as this game is no game to me at all.
there needs to be like an ingame encyclopedia. obviously i skip through the tutorial because it's 99% obvious stuff but now i don't know what the "buffer" does. there needs to be a place where you can read stuff like that up.
i deeply loved OE 1 and 2. the fact that Oe 3 has gone p2w is a huge turn off for me. I wouldn't have minded paying a few bucks for the game (like 5-10€ on steam, with a test version on kong or so) but continuously having to fill up on freemium currency to get the best stuff / progress is something i can't and won't support. 1/5
as soon as a level starts you are instantly being attacked without any time for preperation. this is what makes this game unplayable and a 1/5. before you even can build a turret or two the enemy already killed your reactor, got your core tp below 10% and instantly destroys any defense you build. at least give us like a 5-10 second prep phase in which we can build at least something. this game has potential but because of this game breaking situation it's unplayable and therefore should not even to be considered a game at all.
could become a good idle game if expanded. as it is it's barely worth mentioning. good mechanics but short and definitely something i want to idle through instead of actively playing.
I'm probably going to do the reverse -- raise dungeon income at lower levels (which should have the same effect).