I'm also having problem with the hector boss fight of the Valthiria Victory quest where his shockwave attack has way more range than indicated. My ranged characters are out of its reach, yet they get hit by it anyways. It is also impossible to move them all aside with all of them auto targeting. If there was some passive mode for them, like in the first game, it would have helped a lot to avoid the shockwave...
This is only a minor complaint, since it has not caused me to fail too many missions, but any chance that the guest characters can have a fifth slot when they join, so as to avoid messing with the team formation? They tend to die in the later missions way to easily.
After taking a material quest of sorts that had the #3, I was stuck at the loading quest... I refreshed like usual, but I could not even get back into the game- which is especially bad, given all the effort I put into the file itself.
Is anyone else having trouble with stuff like this as well?
At first, this game was very hard against the bosses... but after finding out about how you can use the skip button to gather up more turns, i found the boses a lot easier suddenly...
Oh yeah, and thanks for the update, i really like knowing how man enemy waves there are. And things seem to move a bit faster now in battle too.
Also, am i the only one who notices that if you put an equipment that has a gem in a slot into the stash that the gem gets removed the next time i check on the stash box?
I don't know if it is just me, but when i try to upgrade one of my units, nothing seems to happen at all. just upgraded the mouse unit twice, and there is no change in the numbers or the stat bars.
For your first game, you definetely put a lot of effort into it. It is really good. :) I especially like the actual voices of the characters and the personality that shows from it.
Lol, it was a great game. I enjoyed it all the way to the end. The fact that you get allies as you progress is a nice touch as well. If another game like this was to be made, i would welcome it with open arms.
Lol, starting off with a five party team consisting of a medusa- an attractive one at that XD, the one that started the adventure, a catman that serves as the cleric, a mole-like person, and a badass looking guardian with a ball and chain as a weapon- but looks a lot less under the helmet (Love the guy still). I say you really made a great rp- including the cute beholder following them. If anything, the problems with the game are already stated- my main ones being a lack of an inn. Otherwise, i look forward to seeing more games like this- especially with colorful and variety of characters!
Thanks for the comment and feedback. I'll very likely be using these characters in other games as well, I grew to like them a lot. In fact, Cinnacat is in several of my other games already, check out Guild Dungeons some time. He's one of the heroes in that game. ^_^
When i am in the screen to choose an action for my character, the screen keeps on seizing to the top left corner for some reason. 0_o I cannot do anything to stop it. Just thought i bring it up since it is happening to me and hurting my eyes.
Am i the only one who is sometimes confused on how the damage control rating works? I mean, at some levels, i completely own it without losing any parts or taking any real damage, yet i only get like 60-66%
Just curious really, i am not complaining, and would like someone who knows about how it works to explain about it.
You know... I would like a feature that would allow me to start a new game any time i wanted to... That is just me. But i wanted to raise the dragon all over again since i cleared the game now.
Thanks for the comment and feedback. I'll very likely be using these characters in other games as well, I grew to like them a lot. In fact, Cinnacat is in several of my other games already, check out Guild Dungeons some time. He's one of the heroes in that game. ^_^