Lol, i am so hooked on this game, i did not even realize that you can switch to easy/normal/insane mode- and i am on normal! XD Normal mode alone is challenging enough- so i do not even want to imagine playing on insane mode!
Lol, i've played many rpgs in my lifetime- some good, some bad, some challenging and some easy.
Out of all that i have played, this one is in an extremely high rank. I'm only through 36% of the game, and i find it to be very challenging- requiring a lot of strategy on some battles in order to win it without extremely heavy casualties. The game is hard- but not too hard, because you are free to experiment on it. The characters are a laugh, the graphics are bright and beautiful, the animation is great as well! I look forward to completing this and seeing what else lies in store!
I agree with some people. The heroes become far too weak later on in the game to be a real help without taking some big risks...
the initial boost for the heroes early on- especially for the two that start off with the self-healing ability, makes them very useful. And the queens ability to strike from a certain distance, as well as dodge at times helps her survive.
However, their stats lack any real use for them- the queen might have SOME ranged combat use, but it is still risky.
I say we keep the upgrades they originally have, make no changes to it. However, i think it would be better for the heroes to have a second tier of upgrades that becomes avalible AFTER clearing the story mode- upgrades that would make them helpful and valuble to use in the after story maps. the upgrades should be powerful enough not to make them cheap- but make them helpful as they were throughout the story mode.