Well, in fact shorter code, better readability :)
private var youMakeVersionTwo:Boolean;
if (youMakeVersionTwo) { userDoesHappyDance(); }
Compare a boolean value to true or false is redundant, it is by nature true or false. Okay, dev behaviour speaks here :^)
As LordBucket said, octopus gives hard time. With every attack dealing 1/4 of my character, I must rely on defense, rage and luck. Well on luck only, because when you're out on defence block or rage block, it's luck only ... Sad thing, the game is pretty good except this.
well good concept, quite fun somehow, front desk helper reminds me of someone real, looks at you then sighs then shrugs his shoulders then ask you from behind "what ya want?".
But what is confusing really is how customers appear totally at random, I often loose not because I was overwhelmed by customers but on the contrary because day goal was way too high provided the few ones that came into game.