That had to be 50 waves, more like 100, only 4 guys died, but no badge. Can the badge only be won on a 'normal' game and not when the game is started through the 'ops' menu?
Cool game. 5/5.
Is there anything left to do once you have the heartstone? I thought it would say game over. Is it just a sandbox after you finish the last heartstone quest?
Easiest hard badge ever. 26 lives at the end. It is absurd how many free lives you get in a normal play of this game. Was there a typo when trying to set the free life level at 5000 or something?
Challenge 8 also makes the game need a reset button. I am sick of having bad starts and standing around waiting to die, takes way too long. Too much health or something. I was having fun with this game but now at 8 it is just a tired chore.
Challenge 8 is absurd. Before 8 the game is so easy it isn't fun. Suddenly at 8 it is one of the hardest fighting games I've played. Also, Alloy sucks and looks bad. Other than that I liked it.
It is an improvement, particularly the speed up, but the difficulty scales too quickly and the maps still take too long to have fun experimenting with new strategies in my opinion. 3x and 5x speed options would have made this game 5/5 for me.
Cool game. Tons of lag though which is hugely frustrating at times. When you have a bunch of turn and speed upgrades, suddenly you are spinning out of control with what has to be 10 G's of centrifugal force for 5-30 seconds. I think it is server lag because everyone on a few games I have played was complaining of it. Other than the lag, really cool game.
Great idea for a game. Very novel and original idea. Thanks. I agree though that it is annoying that when you have a combo that would save your fuel going, you can die while flying around waiting to hit the ground.
Good spin on Centipede, but I agree that the rate of fire needs to increase as the target gets closer. Either that or some way to clear larger mobs that are getting close, like a limited supply of grenades.