Thank you! Severside keep is implemented, right now I updated the game so that it will update the Kong leaderboards according to them (but will add more params to the server storage). And going to add MP timer soon.
Thought this was a joke at first, but it's surprisingly fun. For multiplayer, I'd suggest a way to know if your opponent is still around or has disconnected. (Also chat.)
Not sure what everyone is gushing about. It's an OK story and not much of a game. Regarding story, the "eating dinner" seemed out of place. It's mentioned every night, but with no descriptive words to illustrate. An adventurer who spends all day hunting beasts or getting paid doing tough jobs for other people should be going to feast with drinks at the town pub, or since he is a loner, at least slaughter some boar or quail and roast it over the fire (which is already there!). But nope, he just "has a meal" or "eats dinner." Boring. Regarding the game: the arrow/WASD controls seemed unnecessary since movement isn't really part of the gameplay. I would have liked to play with just mouse. Hotspots to start dialogue and start/end the day would have been preferred. Has promise, but I failed to see the point; 2/5.
Really great music, fantastic art, and a unique story line. The card mechanic is easy to learn, but fun and addictive. I like that there's more to drawing cards than simply RNG. One thing that's not clear is whether there is a save function. Also it seems the graphics don't scale down well to Kongregate's small window size; zooming in makes the cards look much better. I would love to see a longer version. 5/5 and favourited. Nice job!
The thing that annoys me about all Cube Escape games is that the ceiling perspective doesn't match the side of the room that you are facing. It really ruins the effect.
Nice story and atmosphere, but I felt the low pixel resolution took away from the potential beauty of the game. Also the main character walks a bit too slow and seems a little too calm for the situation. 4/5
Fun, short game. I love the unique, collectable marbles and the fact that it's actually possible to *lose* marbles you've collected before, which fits the name of the game nicely.
Just as good as the desktop version, although the levels are identical. Not sure if it's just me, but the API doesn't seem to submit as I haven't been awarded either badge despite beating the game.
Yes, that was my intention exactly. But people still say that the game is too difficult :(