It is burdensome in the later levels, how weak the knight is. Even if fully reinforced, he has apparently no way of mitigating damage. The number of times I failed the last level with the warrior and mage at full health and the knight dead... really imbalanced.
I recall playing this exact game from an old Might & Magic PC game. MMVI, maybe? I can't remember specifically. Anyway, it was fun, but you might want to credit the original concept and refer to it more as an adaptation than an original game.
I don't think I would ever want to consider a world in which I was so inept at problem solving that I couldn't figure out that in order to get past the pearl you have to avoid being hit by the radiance.
I enjoy reading all of the complaints from people regarding the ball being pulled to the sun instead of planets as a bug. If science has taught us anything, it is definitely that stars have negligible gravitational pull relative to planets.
First one was much better. Too many things are different that didn't need to be changed. You also have to click waaay too many times during a round of golf.
Can't believe people complained about the last boss being difficult.
Also, Logan3D, you make a good point. Most flash games on the internet are both very intelligent and purposeful. ... Right?
This game probably has the worst plot line I have ever seen... anywhere.
That being said, it's still reasonably fun, if only because it's something you can keep coming back to in short sessions.