Hey, Escher, when did you get into making Flash games? But seriously, this is a brilliant piece of work. The puzzles are challenging, but not frustrating, and between the brilliant poetry and haunting voice acting, it gives it an additional creepy edge that, when combined with the broken aesthetic of the world design, makes it very effective in conveying emotion. The poetry accompanying the game is absolutely delightful, and I could easily reach the cap just complimenting it, but suffice it to say that it suits the game perfectly. Overall, an easy 5/5
(Part 2) Also, there's a reason why sewer levels are held so universally in contempt: They're often maze-like, you really can't do anything with the environment design in a sewer, and they're often sickening. Also, the blob hero falls at a ridiculously slow rate, especially given the amount of time we spend dropping down shafts. The difficulty seems to be rather unbalanced. It starts out being boringly easy, then it drop kicks the player with having them precision platform on one-block targets with the threat of starting it all over if they miss, and then goes back to being boringly easy once you get used to the tricks which are almost endlessly recycled. In all, this earns a 2/5 for me. It's unoriginal, repetitive, has no plot to speak of, and controls like a wild colt with two missing legs, but it still has SOME solid puzzles, if they are a little few and far in between, making it better than so many other platformers.
(Part One)I disliked this game, though it's far from horrible. To begin with, the description describes it as having "Intuitive Controls". While this is somewhat true, it's only because the only controls are left, right, and jump. As for original game, it seems less like a platformer in and of itself and more like an example of what platformer means. It isn't really original, it's fairly stripped down and bland. The color pallet for almost every piece of the environment is a bland gray. As for the color mutation mechanics, they aren't really anything new. Most platformers on this site have some form of color mechanics, and this specific type is nothing new.
I like this. It has its flaws, but it's far, far better than many games I've seen by experienced developers. Then again, Roguelike games are my favorite, so I might be somewhat biased. 4/5.
I quite like this. It's hard, without being overcomplicated. The aesthetic of the graphics works very well too, and with almost no text you managed to make a slightly sad feeling world, without overdoing it. Plus, the levels were difficult, without ever being completely impenetrable. I hope this gets featured sometime. 5/5
This game is great. The atmosphere is very fitting, and the mechanics work perfectly. The game does occasionally lag a little, but it is bearable, and my machine is rather weak. The game is frustrating, but not in a negative way. I would like a health bar for the foes, or at least on some of the tougher enemies, like the crystal. Overall, the game deserves a 5/5, and I would live for a sequel.
This game is great. A few things of note: In the earlier parts of the game, the character moves very slowly, to the point that it's just frustrating. Also, perhaps you could have it a bit more explicit about the modifiers, because while several might be able to guess at dwarves or humans, the high elves and dark elves are a bit harder to figure out. All in all, however, these flaws don't really inhibit the fun of the game. 5/5.
Thank you very much for your review. Reviews like this make all the meticulous development worth it.