So why is one of the starting heroes so much more overpowered than the other? Gaining damage from friendly units should be a high level skill not one he starts with. It when you get a full board it basically guaranties that you'll automatically destroy the first unit and because it pierces there's no way to stop it. And how easily you can get a bunch of units at the same time it's impossible to just maintain the battlefield.
Kind of hard to call a game TouHou Simulator if you don't include pretty bullet patterns and epic music. Though honestly having music in the first place would be nice too. And an ending instead of infinity shooting into nothing would be a nice touch as well.
We really need a way to collect disasters without having to exit out of the menus. For a game that has this many ways to play it, constantly distracting people from them really takes away from the game.
The problem with right clicking is actually a flash problem as it disables any keyboard commands. The fix is to click outside the game and click on it again.
there needs to be a way to trigger disasters while in the follower menu and while in combat. It's annoying to constantly have to leave to click the disaster and then tab in just to have another disaster start.
Something that was never really explained was what does the TD minigame even do. There's no obvious benefit to using it and it's a bit tedious so what's the point?
I'm fairly certain that people are not voting for a TD game because they want a TD game in particular, but rather just want anything other than the gambling game. In all fairness a TD game just doesn't seem to fit the style of the rest of the game. Collecting tokens over time that you can use for various gambling games would work better in my opinion. Nothing major, a slot machine, roulette, that sort of thing. The problem with the gambling as it is now is the poor risk vs reward.
After trading with a little girl her device that keeps her alive for a rock that you then tell her to use in a way you know is going to kill her, and then trying to hide the body afterwords; I'm beginning to wonder who the real villain is.
Some simple tips, you won't start an invasion if you're currently doing a dungeon raid so you can raid right before to buy some extra time. You can also interrupt damage if you use a skill while the enemy is using the ability, very useful against the elder dragon.
Interesting game, I like how unlike some other idle games active gathering feels like a viable option, however idling for any length is near impossible due to the invasions. Also it's very annoying to try and get an item in the gambling game to progress through chapter 7. A minor idea is to give an option to pay 4x the normal price for a guaranteed jackpot round.
This game is in Early Access. A lot of features will be added.