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Still no speed up with the last update while comments of users and especially the two tops talk about too long level and too slow pace ? I decrease my rating from 4/5 to 3/5.
Yeah, a sidewalk destroyed a tank ! Imagine a missile...
Talking about an army/military parking game, you could have innovated a bit, lack of pretty graphics, allowing to ride through buildings, trees, and giving points according to the stage part left intact...
Nice game, yet, way too long levels, and way too slow paced in my opinion.
Speed it up a bit, since even at max(?) speed, 7.875, it's as slow as a snail...
I am working on putting in a random loot system, and that loot would be able to speed up your ship further, among other things. The length of the levels will not change however, but having loot drops here and there would surely make it feel more rewarding. =)
First of all, very nice game. As said before, a magnet "skill" is essential to this kind of game. You should add an option to stop the mouse movement/scrolling by pressing a key too.
Quiet nice, this needs a pause button. Every levels have the same letters coming in the same order ? (I've only played the two first and that was my impression)
I've played many crappy games, some were just bad, lame, poor design, coded with feet. You managed as a sponsor to promote a game that stole nintendo's mario property yet without involving anything that made this game a hit.
Waste of time for devs and players. -5/5
Same here, game crashed when removing nails with the hammer..
Plus, there's a bug while viewing the third koopa statue (with broken neck), if you click the painting, you can't go back.
Really short, interesting. It needs way more, upgrades, levels, history/background, difficulty balancing etc...
3/5 so far was my first thought, yet 4/5 stars given to encourage you because this could really be an awesome game.
Lrdmsheep is way too harsh with his comment. This game, even if way too repetitive, is far better than so many of this kind around there. I bet he only tried one level with the yellow Truck.
Talking about the game itself, you should add opponents, some sort of goal other than score, upgrades, etc..
You should set the tabEnabled property of your buttons to false, and set the whole thing on one frame so that play/forward repetition doesn't skip to next level.
Anyway, 5 levels is too few for this kind of game, even if some of the differences are really hard to find (wiped small tattoo or slightly different glove color)
GrandWushu, the fact is that this IS a shootorial "rip-off".
Talking about the game itself, there's an annoying issue with the shooting system, disabling the shoot while moving may be a part of the gameplay, yet being forced to release the spacebar then pushing it again is a pain (It also seems to have a little delay that gives it a glitchy sensation)
ok