This is a good concept but it would require more interest those who like puzzles. You could add in a time trial feature for each level. For a difficulty curve allowing same levels but without the backdrop of the shape given. Currently the way the game play it does not lock in pieces when in the boundary. Have the game lock pieces when very close to the shape to raise the difficulty would be great when having a specific order on what piece has to be moved first.
Figured out why the finish wasnt registering now have to hold down the down arrow when approaching it. But for some reason doing that where the finish is floating in the air the character will also float in place on top of the finish block.
Unfortunately the development effort to add that to the flash version was just too much which is why it currently only exists on Kano Games. To improve performance we have a version in development that will be re-written in HTML5 where we plan to bring to Kong and will give those features.
The game would be allot better with the ability to buy individual levels under each different location. For instance having each level in Danger Caves 249 per level or the original price for all ten levels.
I like the mouse control for another idea is to implement a keyboard control into the second one, with all the other doohickeys; objects, terrain, cars, etc.
Its a good start for a 3rd one but it needs more. Possibly a custom mode for the fourth one, a guide to what each item does. the balls that are bouncing around each color should specify for a certain type of ball; Red possibly- fast, yellow- high bouncing, blue- seperates into 4 balls, green- sticky; will attach to other balls, also rainbow colored ball- gives out a random item and 2 random balls. It is a good game but it just needs ideas.
I think an ability to buy the fish at a different market price would be good. like snails and goldfish. Also different fishing poles that give a better percentage to catch certain fish
I think a really good idea for this game would be a pinball machine and a prize counter where you use credits from the pinball game to win prizes; such as xx amount of experience or money, a certain number of fish, and even hats that can only be unlocked from there.
Unfortunately the development effort to add that to the flash version was just too much which is why it currently only exists on Kano Games. To improve performance we have a version in development that will be re-written in HTML5 where we plan to bring to Kong and will give those features.