Could the dev add some more graphic (or music, gameplay variety, etc.) to this? The concept is good and I do like minimalism, but this is just a bit too flat overall. I know we shouldn't compare indies with a big company. but um... yeah this reminds me of the Katamari series (esp. Tap My Katamari) and I would much rather go back playing that. Some more content here and there and it will become a great time-killer.
funny how some people try to justify their homophobia, hatred, discrimination like it's natural, rational and appropriate, but always with ridiculous and illogical statements. it's ok if you're not on the politically correct side, but hate speech along with misleading information or fallacies only makes you more shameful.
@johnjgoat besides doing daily puzzles, Nepal badge (+150%xp/gold for redoing) is another source for endgame xp. Grinding a simple Normal/Hard puzzle with Nepal+2014+2016 badges could give you 1.9k/4.1 xp about every 10/20 seconds, which is approx. 2.5x efficiency of doing new dailies (with 2014+2016+Builder.) It's really boring and meaningless though... just sharing some by-product while I was checking the bonus rate from Nepal lol
@eazy1st You are doing it wrong if you received 200 damage even once. Just double wait, Zia advance, Gable advance, Gable advance again, now it should be next to both enemies and they are also within Zia's effective range. Both your characters would be alive if doing it correctly, it's really not that hard...
just got 2016 daily master badge: XP +80%, Gold +40%, 300000G. not surprisingly, it's unlocked by completing 300 2016 daily puzzles. ...gosh, what had I been doing these days... (the badge info has been updated to the wiki.)
actually an above-average game but with poor energy+p2w system cover. I do spend money on games, but definitely not for this kind of design. well, maybe one more star for devs checking and replying comments. 3/5
And for all people complaining about filling X-marked grids, it's the "Safe 1" option which you could unlock through progressing. If you hate the unlock system, just use the Instant Unlock in Option menu. (If one don't bother unlocking Safe 1 with such an easy requirement, the penalty for Instant Unlock shouldn't matter either.)
@ArusDaryl Not sure what you're complaining. The click-switch is totally fine for me, though yeah using C key is much faster and more convenient. And for the "lazy player" thing, it's limited in 11 mistakes per level even if you max-out shields (4 shields and 7 mistakes then it's no more than 2minutes left), so why could anyone do that?
for the same point, here's another solution (though I think Lamatiel's is better :P) http://imgur.com/x41OoZm In the purple square, because the left column is a continuous 4 and the lower row is 1, the bottom-left grid in the square is surely to be X as the upper row and right column are both 2. just mark that X and the rest shouldn't be any problem.
even in 2008, making a music game without calibration options is really risky, especially when it's made in Flash. still an extra easy impossible badge, just ignore the original judge line and set up one yourself.
if you're mentioning Pray for Paris badge for gold, Sewolho 416 shouldn't be missed as it's 10% better (and about 1/3 cheaper, though it should be 140416G considering price of other memorial badges.) Prayer badge is also easily accessible with architect badge equipped and even better than the former two. Prayer+Robbie+Happy Pill might be the best easy combination to make most profit (except failing-grinding.)
great game overall. while the control of abilities could be more challenging, it's too easy to get Perfect hence becoming boring quickly. can't wait for MC8!