Epic long-living gem. had played this for 3 yrs, dropped out for another 3 yrs, came back here just now without old savefile and decided to start over from scratch without hesitation.
Besides all the ridiculous problem mentioned, it's the first time I see a game with language option that displays no word, none, at all. (Traditional/Simplified Chinese) Kinda rare to see a game failed on all aspects like this.
[(Maybe) The Best Solution (327 steps in total)] 1st rook: RU, UL, DL, UR, RU, DL; bishops: LU, RD, RU; 2nd rook: RD, LD, RD, DL, RD, UR; 2nd knight: DR, RD, RU, LU (luck needed, the enemy must go DL on the first step); the queen: DL, DL, DR, RD, LU (luck needed, the enemy must be right next to you after the 3rd step)
a fantastic mashup of Numberlink and Ice-sliding-puzzle! have played so many puzzle games of both kinds but never seen anything like this one before. Awesome!
@TheSkeeve Japanese nowadays use "Justice" and "Attack" to rank your timing on a music game, where the top-notch performance is called "All Justice Critical"... Nothing is impossible for them lol
I tried again and found the most possible bottleneck might be the X in the pic. [http://imgur.com/0rJcgwF] For the [4,1] row, no matter the filled grid is the 1 or part of the 4, that X is assured.
the "guaranteed to be crossed" thing can be easily calculated by (row/column amount) - (sum of numbers within same row/column) - (number amount - 1). e.g.: 20x20 puzzle, a row is 5 4 1 2 1. 20-(5+4+1+2+1)-(5-1)=3, so the two numbers above 3 has (5-3) and (4-3) assured grids, respectively. so the 4th, 5th, 10th grids should be filled.
@widion try post some screenshots about where you get stuck, checking others' solutions toward specific situations (then generalize them by yourself) is the best way to learn new strategies imo.