oh man, second world and the hidden monsters-- crazy cool way to level up. But let me tell ya.. the crazy one... woo boy. To anyone going after them, I'd recommend getting the weapon from the palace first. Very helpful.
nice original idea. I agree with Kyriva, an undo button would be nice. The difficulty doesn't progress very quickly, so I kind of got bored after a bit. graphics are a little clunky, but it works. cheers.
I don't generally like these types of games, but I like this one! Only complaint so far is that the time will run down while waiting for you to click to start after dying at a point on a level. I like that you have points that you restart at, instead of having to go again from the very beginning each time. cheers.
Interesting concept, but as others have said, repetitive. The "switch" gear is good, so is having unmovable ones. I'd try for more like those, they make it a bit more interesting. I see no reason at all for the panel that the user slides; what's that for? It's annoying in that it gets in the way, but it doesn't do much to add to the challenge of anything. What I don't get is why have a score breakdown at the end of each level if you're not keeping track anywhere? Likewise, the "score" is partly based off of how much you spend on gears. So, why not display the price of the various sizes when you hover over the button for them?
The rendering is good, and I like the robot. Some changes and this game is awesome. cheers.
I really like this. Those having issues with the balancing, the third level gives you an easier way to think about it, which I can only surmise in a quote from Ender's Game: The gate is down.
Only issue I really see is the bit with the menu; I agree it shouldn't end your game, especially when play
mode lacks a mute button. Cheers, good physics and good graphics. 5/5
If this were mouse controlled instead of arrows, I would love this. Other than that, maybe to tone down the explosions a bit, or make them a little transparent; when you have several explosions going off at once, it's hard to see where the following bits are in relation to yourself or where the new, just-entering enemies are.
nice game, I like the addition of various things that make it a little more interesting than your typical five in a row type game. the graphics are good, I rather like the theme you're keeping with your games. Nice overall.
not bad, the idea is good. Personally, I don't like that everything goes out of focus everytime you get a set-- a wee bit painful, almost. Some mention that a match of three will still advance the next set would be nice, unless it's not supposed to do that. Not entirely sure why that should be the case at all, unless it were to make it more difficult. Nice remake of a classic.
The idea is ok, but the physics is a little slow and there's no way to fast forward through the intro to each level. I mean, honestly, do I really need to sit through it every time I mess up? Likewise, some mention that you have to actually stop at the flag would be nice. Other than that, it's not bad.
Keyboard for movement and mouse to aim would make this lots more fun. SOME explanation of new enemies/blocks would be nice, as would more obvious differences between the blocks that dissolve and the ones that don't. Shooting could be a tad more sensitive as well; lag kills, yo. On the other hand, I appreciate the infinite "retry level" options, it's rather nice and really the only reason I kept going for as long as I did. Nice idea overall.
ooo, I like! very nice! At first I didn't like the grey border boxes, but the higher in level I get the more I see that it would be way insane without them. Cheers all around, I know it's early, but I so see this with badges :D
very nice, I like how the shape of the demon allows you to hit the ball off at different angles. I also like how the orb does NOT go out of bounds, halting the rhythm & forcing you to the start again. Only complaint is that his top speed seems to be set at the same as the orb's; I'll be trying to go after it, but not able to get there before it's out of my range, as well as the 'fore mentioned "impossible after a certain stage" bit. cheers!
Not bad. I don't have my speakers turned on, so I'm spared from what seems to be awesome incarnate sound-wise. I personally enjoy sokoban, so I'm cool with the concept; nice to see one executed with some care, for once. Only problem? The pandahippo looks like he's got to pee. And he never stops dancing. Other than that, good deal. I especially like the multiple undo's-- that's a VERY nice touch. cheers.
eh. easy, even if not terribly intuitive. Went through to deliberately fail & see what you were talking about; warning people about being called names does not give you the excuse to do so. Save that for your friends who think it's hilarious, or at least do it in a way that's half-way intelligent.
lag kills. It's rather annoying that the books disappear if you fall to far; I tried going back down to get the orange booster and to my surprise, not there! Other than that, nice game. Nothing new, but well executed. cheers.