I'm glad you fixed the encumbrance bug, only it introduced a new one, it makes you leave once you hit your base strength worth of items, rather than your total strength. (If intentional, fix the visual on the encumbrance bar)
As I dropped into the elevator shaft, the dagger disappeared from my inventory, causing me to become stuck. Did I drop it during the cutscene? Bug? I'm assuming I need it almost immediately to undo the screws.
Alright, I give up with just one bone left to find (#5). I'd love it if the little critters that scurry away when you touch them ran towards the nearest item you haven't picked up yet, or a random item you haven't got yet or at least SOMETHING to stop you simply searching every pixel for a tiny flashing one.
Love the game, however the ingame help says the controls for the selection tool are "Shift-C copies, Shift-C pastes", should probably be "Shift-V pastes".
A little short, and mostly the same as orange edition, the "cheese" was a nice addition though, and the levels are pretty interesting. Still entertaining and would love to see an API.
The bonus bar can be increased by the "One time use" items on the second features page, although they say one time use, you can buy them multiple times.
Dragon pulse DOES work on Zakum, as well as all of the other bosses, however you need to hit a minimum damage to knockback, it's something stupid like 1 million for Zakum - which is why there is a badge for it.