I wish there is more transparency to the stats. I just learned that there are maximum stats for each unit, why can't we get a 40/100 type of display so we know what the maximum is? Why do we have to keep going to a different website to find out the information?
Also, what are the stats limit for heros? Why do hero items also cost so much AP? since they only boost 1 unit, while army items boost a bunch of units. Does anyone even equip their heros with items?
Considering gold is involved in all transactions/repairs/crafting, and it is the main reward from battles, i think it's important that we have a different storage limit for gold. In other words not capped by the warehouse limit. Or It should have higher storage capacity than other resources.
For some reason, I always gets disconnected when I am in battle. This only happens when I play at certain places. If i play at friend's house i never get disconnected in battle. Why?
It is a local network problem, as you noticed. Unfortunately there is nothing we can do about it, as it has to do with the user's network and not ours.
Your energy refill time needs to be reduced as you level up. Because higher levels require more energy to access the rooms. We have to wait like a couple hours just to place one room. That's TOO slow. 3 minutes/ energy is still too high.
Also: More quests need to be added at higher levels. A possible boss needs to be added at higher levels, immune to some spells. Cost to open Greedy Door should be capped at 50 gold, because anything more than that is not worth it and people won't open them.
Here is what's needed:
- Need a new rare item that permanently boost attack.
- All skill levels need increase from 4 max, to 5 or 6 max.
- Paladin's Resurrection needs a boost
- Paladin's Holy shield needs a boost
- Vampire's blood drain needs to be re-worked. 25% to 100% of attack instead of constant 8 life drain. Because as of now blood drain too powerful at low levels, but useless after level 20.
- Brewer's beerinface skill needs a boost
- Brewer's Spell Salvager needs a boost to at least 20% chance increase attack, and 30% increased heal.
- Brewer's stun needs to be re-worked, pretty useless
It is a local network problem, as you noticed. Unfortunately there is nothing we can do about it, as it has to do with the user's network and not ours.