Could use ability to stop movement when wanting to cancel movement on map. Losing gold on death is shitty, already waste of time as penalty. When clicking a tab like stats or skills, it should persist through hero switching to allow easier comparing. The above aside, nice game, especially if you did by yourself!
Hi Zgod. Thanks for your comment. The option to rush production during the Tutorial is so that the learning stages of the game don't take up too much of your time. Once you're past the Tutorial, and waiting for ammunition for example, you can be spending your time doing other things such as exploring the Cloud, fighting in the Arena, developing your asteroid and so on. Of course, you can also rush production at that time as well, via deuterium (which can be converted from tritium, a resource you can discover for free in the Cloud.)
The game is fun an addicting at first but then eventually you just keep getting matched against people with a solo super powerful ninja that kills all your guys in 1 turn or 2 at most. Even using a counter class doesn't help against it. Now you gonna say: "hey, I'm just gonna make a super solo ninja too!!!" Yeah that'll work, until lvl 15-20 where all your matchmaking opponents are people spending money and are disproportionately strong against you from having all that purchased karma. Matchmaking is based on level so whoever spend the most wins.
We appreciate the feedback. I won't claim that matchmaking is perfect, but to be as transparent as possible, I will say that Matchmaking is actually based on total karma spent as well as a skill modifier.
Has a 2h to fully refill your stamina type of system. Dev is really cheap about how much free premium currency is given to player. Could be a good little game to play with friends if it wasn't balanced toward the usual premium BS. At least it's not a reskin of something already uploaded on kong and if there was a one time 5-10$ payment without further recharge advantages I'd pay it but with current system it's just one more of those money-leeching game that will die within a few months.
Hey Kajenx, just tried your game and I think it's really great. Unique, entertaining, peaceful. I'm giving it a 5/5 and I rarely do so. I hope you keep working on it for more game modes and stuff. You're one of the last few devs around with self-respect in their ideas and I hope you don't change your ways.
Nice reskin of your last game, still the same shit pay system for shop offers, dude don't you learn anything? Why do you force most the shop content to be pay only? Anyway I'm sure you got your 3rd reskin of this game ready for when this fails.
Yes this game is p2w but which mmo game on kong isn't so in this era? I've tried them all and none is fair to free players. Looking past that you have to judge on other factors. This game actually has some good mechanics, it's more than just a simple re-skinned copy-paste. The dev answers and helps people on a daily basis, which is more than what we are used to see around. They also update the game with new mechanics & events every week and listen to player suggestions & bug reports. There is also a lot of freedom on how you spend your stamina, you get free attempts for everything then can use your daily stamina however you wish. Even if you start late you have a feeling of progression through the rankings. I hate p2w games as much as the next guy but they can't be avoided, at least the behaviors of this dev are exemplary and I can tell they are trying to make this a good game instead of a quick cashcow to abandon after a month of milking.
Hey Zgod,
We are seeing some of you are annoyed with the fact that there is only 1 Gold Pack in the shop, our idea was that since the Enlisted Pack is a high value pack (contains 4 completly random card from Uncommon to Legendary, meaning that you can get up to 4 Legendaries in a pack) we wanted to minimize the offer so players were more focused on those packs than the others, nevertheless we have seen this as a possible issue and we will be adding the Officer Pack and General Pack also purchasable via Gold Bars. It should be implemented by the End of the day.
You will spend hours and hours grinding materials to craft what is the best possible available to you, only to have your ass handed to you by whoever spent kreds to buy gear. If that`s fun to you, then play this game.
Little tip: if you are jacked with companions, try to follow upgrade routes with lowest upgrade cost toward most big squares then select companions with +magnet/coinvalue and you'll get way more money. For example on day 29 I gained 800k coins collection while the run itself only gave 150k.
I had hope for this game, it was nice for a while but the dev just keeps adding paid advantages every update. The game was relatively balanced and not really possible to just buy power outright but with last update it's not true anymore, now whoever spends the most can make the strongest gems in a few minutes and win against everyone else without a chance for free players.
Congrat dev, you just killed your game by going through that p2w road that so many other multiplayers have before you. Thought you were different with your development background but I was wrong.
Sorry but this is incorrect. A level 5 gem is not going to make or break a battle and we've made them prohibitively expensive to prevent what you're complaining about. Gems have far less effect on battle than crafted items but I didn't hear any complaints from you about them.
The game is great, it has a lot of content and keeps you interested but the paid features are overly powerful with unique combatant/summons (the strongest of them) costing 100$+ and un-obtainable via normal gameplay. That said, there is a lot of customization possible, lots of things to do but if you don't buy some VIP levels, you're gonna have a hard time and will get bored of repetitiveness of raiding (auto-raid being limited for non/low VIPs) and raiding is very important. You can obtain paid currency in game everyday, however it won't suffice for much of the features.
Hi Zgod. Thanks for your comment. The option to rush production during the Tutorial is so that the learning stages of the game don't take up too much of your time. Once you're past the Tutorial, and waiting for ammunition for example, you can be spending your time doing other things such as exploring the Cloud, fighting in the Arena, developing your asteroid and so on. Of course, you can also rush production at that time as well, via deuterium (which can be converted from tritium, a resource you can discover for free in the Cloud.)