want: remember mute setting; auto-search crates since nothing bad ever happens, even to reputation (if you can auto-thief you can auto-crate); much more dynamic and meaningful economy (see caravaneer, not perfect but far, far better); non-braindead operating costs; F-ING TRAVEL BUGS FIXED!
had the requirements for all the achievements before it got badges (which it shouldn't have). had to reload several times for them to register; visiting achievements page did not help. again, good concept, horrible execution, buggy and arbitrary. wish i could rate 0/5.
TURN QUALITY TO LOW!!!
This cannot be stressed enough.
Enemies spawn in real-time. Everything else is frame-based. Hard @ low quality is easier than normal @ high quality. -1 for that bit of idiocy. 4/5 overall.
NEVER put anything in the 3 forward-most spots. Those will take damage from capital ships and die quickly no matter how many HP upgrades you give them. Turrets in other slots should never need HP upgrades.
can't figure out what triggers new rows to appear, or what 'attempts' number means. seems they should be linked, but often new rows appear regardless of # attempts left, or whether it changed on last shot.
Awesome game but get very annoyed anytime I have to carry something, far too often it spins around and knocks me into things or gets caught on top of my tail and prevents me from turning the direction I want to.
sick, twisted, wrong.
"games" this gruesome shouldn't be so easily accessible on a site that allows 13 year olds to sign up - I was linked here from the FRONT PAGE!!! by that new "quick pick" function