Somehow I don't need the storage, as everything is on auto sell pretty quickly. Then why should I buy those upgrades for storage? And then, the only thing that appears to carry over is research level. This is a bit lame.
I keep using items accidently while navigating with the mouse. Probably because they are visually located inside the map. This is really annoying. Solution might be a confirmation (maybe toggleable in the option with hint on the confirmation dialog; but default should be confirmation because otherwise players wouldn't know).
I've totally missed the uprading of better ships and used my 3 Koggs until the final two battles, which could not be won at all... So for the other ones getting stuck: There are better ships by scrolling down in "change ship" menu!
It's very hard to create something closed to balanced, having a stable oscillation of population sizes. I think the problem is that the arena is too small/the creatures are too fast/the plots of plants are too large. It's not possible that one species only dominates locally.
I like the concept. I I find some levels in which you are limited to certain designs too frustrating to play. Yes, one day I will get over that hill... But I don't want to play that long.
1. Needs combo bonus for catching greens in a row. 2. Make it (a bit) less random where the greens appear and how many at once. Sometimes you cannot catch them. But don't make it too easy. As mentioned before: Add an objective. Add more sorts of items (maybe obtainable through upgrades). Maybe add a chargeable special power that has to be triggered by clicking (collect all greens or destroy all reds). Good concept but needs content 2/5.
I don't want to be required to click when the output was correct. I don't need to inspect this box, since I know from the task what output was produced by my machine. Also make it possible to start only a particular test by clicking on it.
The effects and damage animations are taking too long. If playing fast for some rounds, the HP counter is still spinning for another 5 seconds until you can read your HP (and the enemy's HP).
Do units at their tent regenerate? If so, very slowly. Please make the regeneration faster since otherwise it would be better to lose units at end of battle and get a fresh one. Also if you have all your units 1HP for a wave you're screwed.
We forgot about them, we can fix it eazy now but people would lose ther saved data again so 1 pop up i think its ok :P