@telapoopy ah the art of the passive aggressive insult. Perfect for morons and trolls alike. Here's an idea, make a better AI instead of unbalancing the game in their favor. Its the oldest trick in the book to make the AI cheat, how about someone take the initiative and make a better AI instead of give it double your starting resources and calling it a day.
Balance it... badly. No reason I should start with 1 planet not colonized and be facing ships already attacking me on any level much less the last half of the entire campaign. Do it right or don't do it at all.
game sucks plain and simple. It took me long enough to get to the end, and then I meet super fortress. I don't play games to lose, I play to win so make the game beatable and maybe we can try this again.
Two things are missing, feedback on attacks already mention be it sounds or text saying hit or miss, just something. That and something to signify the ending of your turn just to be sure, and possibly automatically ending your turn when you can't do anything else.
ok just a few things I've noticed.
• Collision with ground units seems abit flawed.
• Ship needs better manuerverability.
• Enemy fire needs to either be slowed down or sampled more often. It only appears in three frames sometime before it hits you. And a little bit of sound when you and they shoot would help.
1 & 3 can be fixed by fixing the physics... the ship that's your call.
You need to earn points on the per kill basis not per wave. No game should be based off luck. And with any number of enemies in a wave but always the same reward its not very fun.