A nice game. Short, but pretty cool.
Is the gold cup is obtainable before beating necromancer? I tried a good few times at max level, to no avail. Luckily, the World is still explorable then... and the last spell works on Landor like a charm ;)
I'm really enjoying the game. Simple and quite repetitive, yet addictive. The issue I have with it is ballancing: the linear scaling of homemade gun stats disappoints badly (as @ixnorp mentioned), fuel tank with 40 fuel has been more than enough for me (maxed has 306 fuel and costs only 49, so I got it just because I could, but I didn't need too) while in contrast 4 max lvl grabbers (lvl3 - capacity 24) has been too little on some levels, so I use 5.
One note @ixnorp - lvl20 laser has a 0.13 reload, 330dps and huge range. I dunno whether you overlooked that, or has the dev changed that (lvl19 laser has a 1.5 reload).
Another minor issue: the a-bomb and support call displayed stats doesn't make sense. Support lvl2 has dmg and no range, lvl3 the other way round. Both displayed range and dmg of A-bomb lvl2 is lower than of lvl2 (although in play it seems lvl2 is stronger - as it should be, it's quite confusing tho).
Uhm... Why is there no "Game bug" button? Last time I played this, it seemed fine. Now, It's super buggy for me.
1. After unlocking 1st companion the TV screen didn't change, so I couldn't choose a kompanion. Instead I got KongBot(s). 1,2,3 KongBots and so on. +1 each launch.
2. After I restarted the game, it improved, but:
a) 1 TV I got to (I guess that buggy first one) still shows just noise, I have no Kongpanion from that one
b) Some Kongpanions don't fit in the TV screens.
Screenshot: postimg.org/image/4ww5mjrjl/
I would've reported it with a button, but it's not there.
I've been familiar with such a game in mono mode that's way too easy. Therefore I'm glad this game adds color mode and wrapping. Way harder. I just've finished the daily badge plus the medium one. Color mode is really cool and wraping adds quite some difficulty, so finishing lvl20 was satisfying. Impossible + impossible? Seems quite impossible to me. Sweet there are 5 difficulties to choose from. Solid puzzle, 5 stars from me.
What's a purpose for clans? I tried to join ~10 times to find out - all gems lost.
@ORCWORKSTUDIO: How the heck am I going to communicate the leader? Am I missing something? I see no ingame chat (except for arena where noone writes) and where is the info who is a clan owner? I like the game, but clan thing doesn't look good to me. Hopefully You will work on that, thx.
Really nice game. Quite a challenge even for a programmer, like myself.
@Jahooma, just one note:
Ending screen or some nice final evolution would've been rewarding. Having 380pts, which seems to be max, and ~70% from lvl13 aeroplane to lvl14 something unknown is kind of a weird ending, isn't it?
Regardless, that was a great puzzle. Kudos! I keep my fingers crossed for the future productions.
@JohnnyEagle: I would say getting Gold Chest is a mix of luck and good strategy. My strategy is:
1) Start in a corner, best if the island is close to rectangular near that corner. If this isn't Gold Chest already nor a trap it shows the Gold Chest is n fields away.
2) I dig 2nd hole n fields from the first one. If it's not a Gold Chest nor tram it says the gold Chest is m fields away.
3) Now that depends on the island shape, but it's quite likely (unless m=n) that there is just 1 field on the island n fields from 1st hole and m fields from 2nd.
Example:
Let's say the island is an 8x8 square with columns 1-8 and rows A-H. You start at A1. It says 3. You dig at A4 (4=1+3), then it says 1. Now the treasure could be 1 field north or 1 south from A4, but because A4 is on the shore and north is ocean, u know the Gold Chest is 1 south so B4. If 2nd hole said also 3, u'd be unlucky since Gold Chest can be at D1, D2, D3 or D4, but that's still better than digging in the middle of island.
Great graphics and gameplay. I gave 4 stars. 1 star subtracted for what seems to be a poor optimization. The game runs really slowly most of a time (like a bullet time or so) with occassional speedups. That's on any graphics setting. I run it on newest Firefox with Shockwave Flash 19.0 r0. That's on a brand new laptop with i5-u5200 and nVidia 920.
I like the concept. Graphics and music aren't too fancy, but they're ok, imho.
The gameplay needs some improvements in my opinion. The ninja falls slowly, so it's quite boring, at least on low levels. The opponents are pretty dumb too, but I think I they're getting smarter (a bit) with each fall.
I reached light blue belt and took a jump. Stopped on an island on 632th meter, just before the finish line. That's my first contact with the island and that's partly bc I was bored and didn't pay a lot of attention.
Previously, I got killed by a ninja once. Is there any point in fighting ninjas? Or one should just ignore them or try to direct into island? Some achievements would be nice.
Probably not a game for me, but good luck upgrading it, Trezla!
Done! Cool game. Some levels got me really thinking, but I needed walkthrough only for lvl19. Much different than Stealth Hunter 2, but both are nice. 5 stars
@VuleJr: Yeah. I got there too. After many tries I managed to get to the ammo (after accelerating well and with lot of luck). Second row of death tiles killed me. If blinking was a bit slower that'd be nice level. The way it is, it's really frustrating. Cool game, except for the last level.
Oh snap! After fight with Legolas on 1-2 floor I got blocked. Apparently a bug. I can't move in any direction, hence continue the game. I don't see any button for reporting bugs, so I do it here.
Thanks for your honest opinion. It will certainly help me improve the game.