Be warned players. This game is IDLE only in the end. :D I think that there should be a special category invented just for the WoT... Like Idle-Gonnabe
Not really thought through game.. more like a school project. At first I gave 5 stars, then it dropped to 3 stars after 1 hour of play.. and I aimed at all achievements. Now that I've passed lvl300 am not gonna bother with 3000 battles..
This is what it took to get there: http://pokit.org/get/?620858c657bdab7d58e91f4c641f6234.jpg and this is how the lvl looks like:
http://pokit.org/get/?2a7abf03e31cb8d533ddcd485d377840.jpg
Just wanted to test through the game to give a proper feedback to the dev, but this game, although it looks catchy and has a nice sound to it.. it's actually not worth my wasted clicks.. And I kinda feel it can have lots more to it. Lots. More.
I thought you said sliders are yucky? :D
Anyways, I really love how you've expanded the game and the overall development progress. I'm hoping to make me own game one day, and when people do such splendid job, it's building incentive to go forth. Anyways, this ain't anymore just another idle game. kudos.
Dammit, someone who remembers :) Yes, the sliders for population were sucky indeed because they were performing a lot more math with each adjustment than the market one. Don't hold it against me >.>
And you should totally start your own thing as well. Contact me anytime!
When you hold shift or control over a building, on the left info "panel" it should display the full cost for the upgrade, as you can only guess the cost for that.
Wage rate would use a slider instead of +- buttons...
And if it's useless to have more than 49 stalls... why not limit the max amount of the buildings?
Wait, what? You made the game, and scored only 578? :D :P
Like ER said, nice startup game. I hope you won't stop here and make an awesome game one day. Btw. 832 :P
could you please add the button to clear all clones from training? :) that would be useful for when I want to rebirth and i want to kill off all my clones ;)
I loved how the game has captured the spirit of the games it was inspired from. But alas... you guys seriously lack a scenarist... Everything is great but without a story that connects the pieces together its just soulless... In the end when I finished everything I just felt like you could have done much much better job at that department.
As for the gameplay its got all that it needs.
Not a top rating from me just cause of the lack of the story.
Way too easy. Too slow. Music/SFX turning OFF? Out of balance, out of sync... Enemies could be better. Just done this for the badges. Still have to work on the game. Need to implement some bosses. Scrolling sometimes bugs (not the keyboard stuff). Is there a max cap for upgrading units within the day? If so, it should say that it's maxed.
Okay, a few ideas, and if you find these interested, I've more ideas so contact me by pm :) :
First off, when you spend up you AP and the message comes up that you've spent all, you should put a button to end the day in that convo.
Secondly, you should make the storyline available separately from the 'levels', so a player can see the whole storyline so far by chapters whenever s/he wants. Not a bad storyline, but DOES every game have to end in the volcano? :D
Also, the last one for now: you MUST fix the speed problem. Damage done in greater speed seems to be divided by the speed factor?? o.O
Anyways, the game still needs a little workout but I see great potential in it. kudos. :)
4/5 for now
Very simplistic game and way too easy. I like how it looks like, the characters, and the story ain't bad at all either. You should add two speeds for the characters, and also choosing the characters through keyboard.
5/5 from me :)
I love TD games and am making one myself. :P
Anyways, like some dude said - HOTKEYS are a great thingy, the other said SHIFT helps, thats cool that I saw that just after passing all the levels, it should be shown in the game tips too. :)
I love your idea of three different grounds/tower types, its awesome. I'll stay tuned and beware of your next game. :))
actually I loved the concept cause of the reminder on the oldest POP game and fighting in the "arena" boss thingy which reminds of old ZX Konan game :D
... could have been done lots better but, hey, I played it through. 3/5 from me for the effort.
Dammit, someone who remembers :) Yes, the sliders for population were sucky indeed because they were performing a lot more math with each adjustment than the market one. Don't hold it against me >.> And you should totally start your own thing as well. Contact me anytime!