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Truly one of the more challenging games!
And I've noticed that the fast button changes the timings of the units/spells slightly to your disadvantage.
Highly original concept 5/5. The first game on Kongregate in which your CPU speed has a primary effect on score. Knowing this you can discover the second 'secret'.
And No, I do not have a fast machine.
Nice concept. I played it exactly 1 time. On the first level the noodle tangled and placed a knot in itself. At some point I stopped as I felt that the score was not well deserved.
I really loved the original. It has the feeling of riding the surf of gravity wells. Because of the tunnel vision, steering is really subtle and navigating by the stars is the key. From their drift you can sense the current and 'play' with the event horizons of the monster stars in an attempt to attract the smaller stars without getting devoured yourself. This is the essence unique to this game.
I love this sequal even more and enjoy all the new elements, except... the control and floating camera. The position of the mouse strongly effects the camera position. Not only is this disorientating, you lose all the subtle sense of the star drift and as a result constantly detect the larger stars after it's too late to escape. It's like playing pool on a small boat during a nasty storm.
Please add WASD/arrow control and most importantly add an option to disabling the camera movement when moving the mouse. Essentially making movement control similar to the first version.
really nice game, but it's just too simple to solve. You can make it more challenging by locking squares or introducing penality . You can also enhance scoring by counting number of squares moves. Please make it more visually clear that a correct square is in the violet area. It really aids in understanding the tutorial and differentiating colours that are too alike.
Refreshing view on an ancient concept, however on a analytical base, the first player to move in a 4x3 grid will always win.
Oh, and please give the button/text more contrast as it is nearly unreadable.
Really love the game. Instead on pulling a new skin over an existing concept it makes you think outside the box. Once you realize which elements are important you can encounter the end game boss within 30 minutes.
Games does require an addon reset button because you do need to level-up in a certain order.
Very nice, not a game but a toy. Love the tutorial. Can you please create a variable 'weight' for pixels so that some pixels are attracted more strongly than others.