I knoooow! I actually wanted to do this, but if I'm remembering correctly there was some technical reason that made it tricky. Maybe the HTML5 port can finally label this ending the way it was always meant to be labeled...
@cuddleaudrey2009 - use the floating zombie skin (tool) to make the top big zombie not notice you. When you've snuck up with the chainsaw, let him walk into your back
This resonates with me deeply. I hope I have been and can be a Me for the Mays in my life.
Suggestion: Maybe have the title screen count the number of "missed messages" to correspond with undiscovered endings. Just don't let it say "0 missed messages" because the title screen is already a masterpiece of itself in its simplicity, and the line "You have missed messages" is so incredibly powerful! 5/5
Comment by Emphesis (Google-)translated from Turkish to English: "The idea of the game is simple. A strategy game based on castle defense. However, they have fed the characters so much that I can't tell you that you can get up. I definitely recommend the game."
When there's an animation and you're locked in place to watch it, but fireballs or enemeis are still moving towards you... and you die.
Was hit far more times than necessary trying to escape the prison cell, because Maoti froze in place watching the fireball explode. And was just hit by a bat I had already engaged with, just because Tyyni had to tell me they were dangerous. Other than that, a good game and impressive story!
Finally got the medium badge! I had to take out one of the guys on the outer sides, so I wouldn't get all the attention. Then, when they had taken out eachother, I took out the last remaining.
Sorta spoiler:
Level 23 will give you valig moves in either direction, but only clockwise will solve it. I got stuck going counter clockwise for a while XD
By no means optimized for your every day computer. Mine is gasping for air running this. Had to download the phone app in ordder to have decent playability. I don't know what communication has been between the creator and Kongregate, but I suggest at least copy the app description into the Kongregate game description.
NOTE: The app will create a new profile/accont before you have a chance to log into Kongregate, so you'll be prompted to choose which to play with. I noted my player ID in the settings menu in the browser version, beforehand.
There should be a minimum spawn rate of pills, so that you won'nt clock out simply for not getting enough pills. That would put the balance more in direction of skill rather than just luck... even though luck is the theme of the game.
Please include a warning if connection to save location has at one point been compromized.
Man, it's frustrating when I've had the browser up for SOOO long, the game has lost connection and doesn't actually save, anymore, and I accidentally close the tab, losing almost a day's worth of active progress. I should have exported regularly...
Reports are coming in of a giant hole in the ocean. Geologist claim there used to be an island at the given location. Traders and seafarers of the neighbouring islands say the reason is one particularily overzealous individual. "I just lent him my pickaxe!" one of the locals said. "He founded our very society," said another. Those who knew him say he got involved with performance enhancing drugs from a questionable persona.
Geologists on site say that what's keeping the ocean from pouring in and erasing the island altogether, is: "A couple blocks of sand and quirky physics".
I knoooow! I actually wanted to do this, but if I'm remembering correctly there was some technical reason that made it tricky. Maybe the HTML5 port can finally label this ending the way it was always meant to be labeled...