Wow, that took a long time to finish! Some good puzzles, some a bit reaching... I really did like the story, but not a fan of the click-to-continue style – it feels too much as a poor substitute for video cutscenes – in turn making me feel like theres too little actual "game" in this game. And when choosing doors, it was the only choice I felt didn't have an obvious "right" option, but when I chose the red door, Ink "didn't listen" – leaving me with little or no actual feeling of freedom of choice. There's is no point having an ineffective choice in an already click-to-continue story...
Still looking forward to the continuation :)
I'm sorry to hear that. Apparently Unity Web GL and Kongregate don't always play nice, so the save loading has been inconsistent for a few people, but it wasn't the update the caused the problem. I can't recreate it, but the current theory is to refresh a couple times and see if it finds the save file.
Sadly, this is way, way too grindy... The tasks are repetitive and progress is slow. What's more, later on you'll need some ducks to NOT know some of the things you've been training for, therefore having to train new ducks all over again!
Could be just me, but just assume I'd like to save at every checkpoint and don't bother asking. In the rare event that I would need a separate save, then I'd just use the menu.
Was in the last room of the last level, having died an infinite amount of times, when I thought I'd change the white death flash to black... Hitting the menu button, clueless that is would return me to the level selection screen FIRST! GAAAAAAAAAAA!
Please, please, pretty please have an exit confirmation prompt!!
The slit is actually at least two pixels wide, so if you pay attention you kan see the angles of the shapes passing. :) Making it easier to discern what they are.
Went on this game ONLY to read if the entire series STILL has lag. My peers say it does, so I won't even bother playing. Sorry, but such is my attitude towards persistently flawed coding in spite of the vast volume of feedback.
Good game :) A few suggestions: A timer on the boosters, so you know when they are going out. Remove the pluss-sign on the soul meter when you have already collected the free souls. Use the right book shelf to remind us of the controllers (I know they are listed in the Kongregate game window)
Exceptionally good game! 5/5
Only a few things I'll comment on:
It would be nice to see medal requirements at the training facility instead of having to head over to the museum to see it.
While training, I want the turbo off for some missons and on for others. Hotkey, please?
You might accidentally click and read the letter mid-training...
The Accuracy targets sometimes overlap, sometimes ruining an otherwise perfect combo. (I know this is unpratically tricky to resolve. Just sayin')
Oh! And the ranged weapons doesn't seem to be as neatly spaced as the melee weapons in the Armory.
Again: LOVED the game, even though I'll never top all training exercises! :)
Yay! Finally found all the kids!
"Now you guys stay on the balcony, while daddys off beating the fluff out of some nasty mosquitoes!"
Wait... why are they flickering?
They must've set up a shoddy hologram and run off again!
After defeating the boss, i was told I couldn't escape without the fragmented power. Now looking nfor the last two fragments, I notice the map has been reset, except the central region.
I'm sorry to hear that. Apparently Unity Web GL and Kongregate don't always play nice, so the save loading has been inconsistent for a few people, but it wasn't the update the caused the problem. I can't recreate it, but the current theory is to refresh a couple times and see if it finds the save file.