I think the weapon mechanics need more work. You'd think if it takes 2 shots from a 120 damage Bazooka to kill a zombie, then a 350 damage Napalm should be able to take out the same zombie in 1 shot. Absolutely not the case here, so "damage" just seems like an arbitrary, pointless number.
GLITCH: If you click "cook 5 snails into 1 burger" before the bar finishes filling up, you'll lose 5 snails for each click and only get 1 burger. So if you click 2 times, you use 10 snails to cook 1 burger, if you click 5 times you use 25 snails to cook 1 burger, etc.
Is there any way to get rid of the random lag every 4 seconds when my fastbar fills up? Rather, is there any way to get rid of the random lag every time I gain money? It's gotten to the point where it's affecting my minigames.
"The damaged was multiplied with 100 for testing purposes in that version, and that also completely ruined the point of the leaderboard…"
Looks like this bug still exists, it started occurring to me on wave 4 in Survival Mode.
Companion falls down, holds hand up...I stand near them pressing G the entire time, nothing's happening. What's the point of having a "help companion" button if it doesn't work? Also, why have companions if they fall down in 2 hits?
1. Some bonus objectives are entirely luck based, ie "destroy x of y". Some levels that required 2 or more, only 1 would appear after launching, and sometimes some level generations would spawn more cars after launching than others. 2. There is a SEVERE memory leak somewhere, after clearing 42 levels and playing some over again, the game was taking up over 400 MB of RAM.
Needs hit box detection work. Level 2, the block disappears instantly, which means you have to dart your mouse across and hope it doesn't catch you, then hope the game doesn't claim the devil catches you even though he was at least a character block and a half above you.
That's another bug, though. Hopefully fixed soon.