Quality control options...why do developers always forget about this? Not every person out there has a top-notch system that can handle everything out there.
Also nice to know a DRAGON can punch THROUGH your Heroes, thus effectively destroying your walls, giving you no victory rating whatsoever, thus forcing you to do the level all over again. Catapults, I can understand because they explode, but last I checked, human beings were physically solid, and thus can not be physically punched THROUGH to hit something BEHIND them.
I'm just, you know, gonna stop summoning Knight guards because they die too quickly from catapults, which means you won't get a Triumph rating, which means you have to play the whole level all over again...if there was a way to heal them without using the Mage's 5-match pouch special, I'd consider using them more often, but they won't be useful when you can just stock a side with Clerics and Archers.
So then after the amount of lag caused my flash plugin to crash, I've lost all of my save data? That's real nice, all of that work has gone down the drain.
Things that need work: The Aggressor. Its laser weapon gives me so much frameskip lag that it's a completely useless upgrade, and all of my settings are at the lowest they'll go. On top of that, if an enemy tank so much as nudges the edge of a bubble, it disappears completely.
Even more work needed: Janitor took the elevator up to floor 9 when there were only 8 floors, broke the rest of the game, and when I went to reload my file to see if it'd fix it, the Continue button doesn't work.
Needs more work. I have an elevator to access each floor, yet the elevators were being taken beyond their boundaries, and now workers are stuck inside because they don't think there's an accessible elevator.
"Updates
WE RECOMMEND PLAYING THE GAME IN FIREFOX, USING CHROME CAUSES SOME PERFORMANCE ISSUES AFFECTING THE SYNCHRONIZATION IF THE SONGS."
I'm playing on Firefox and I'm getting plenty of desynchronization due to lag since I'm unable to change the quality.
In response to jonnywonkaz's comment, "(nothing happens after the countdown reaches zero, so theres no rush to escape)", it is false. When you run out of time on the escape sequence, you lose your invulnerability shield. If you get hit after 3 minutes passes, you die and have to restart the whole sequence.