I have no idea how I got to the 2nd level. It's just too haphazard. What decides the end of the game? Is it timed or the number of bounces? What's with the red X in the bottom left of the screen? Is it good or bad to hit the other pinball?
You might want to make a reload animation of 1 shell going in at a time but at the usual reload speed so these ppl will stop complaining about it. And why no reward for getting all the achievements?
The play area is not clearly defined. Sometimes the floor or celing will have differences and only after trying to click them will I realise they don't count for some reason. But those transitions are astounding.
I'm confused, on the upgrade screen I upgraded the heavy tank a bunch of times but on the playing screen all the stars are above the medium tank. So which got upgraded?
Each map needs arrows on the doors or something to show the enterance and exit. Also the casual mode should have a description saying how easy it is so all these ppl will stop saying it. I guess calling it "casual" isn't enough info for them.