This is what i liked:
Upgrades
lots of baddies
lots of bullets
good music
good patterns
What i didn't like:
hitbox is your whole ship. as large as your ship is, this is WAY too big. should only be a few pixels in the middle. That grey thing on the top of your ship is about the largest it should be.
not enough upgrades. the ones we have aren't strong enough late game, and with only three levels to each one, we end up finishing with pointlessly large sums of cash. More upgrades and stronger upgrades please.
overall, i'd rate it about 3.5/5. not bad, but there's definitely room for improvement. would be a freaking awesome bullet hell if you could fix those two issues.
Protip for the Developer: Hard =/= Cheap. The final boss is ridiculous. The player hitbox is way too big, especially considering the spread, speed, and damage of his shots. Give us a way to increase damage resistance or health outside of that single item. having him spawn randomly on the map is a questionable move at best; there's no way to dodge until you're already getting hit. There's no way to go back and replay levels for XP or cash either, which is also pretty lame. + so dev can see and make appropriate adjustments.
zombie defense expert is ridiculous without a proper mouse, and depends too much on getting lucky combos.
there really should have been skills or, at least a bonus to matching more than 3 tiles.
honestly? the exploring is a neat concept, but i'm not a huge fan of it, =/
I know you put a lot of effort into the game, so i'm not trying to tear you down, but in future installments, consider revamping that aspect, either with a mini-map or getting rid of it entirely.
look dude, i know you worked amazingly hard on this, and i really hate being this guy, but until you increase the movement speed and the way you get damaged, i can't give this anything more than 1 star.
great game, however, theres a huge issue, and im not sure where it lies.
the game isnt retaining my saves. i click the button, press save, and it tells me that It's done.
i left the game for 10 seconds to send a text message, and came back and lost all of my progress.
not cool. im on the samsung captivate. if amyonr can tell me what the problem is, id appreciate it very much; this has happened twice now.
death by RNG... not cool.
also, the whole lack of profit for tea is ridiculous. if i'm selling opium to pay for the tea, i'm probably a private merchant, and therefore command payment for my goods.
if i'm not a private merchant, i'm under contract to someone, and that means i should be receiving a salary or commission of some kind.
good idea, decent implementation, but between the amazing market fluctuations, and no reward for my effort, other than i get to keep playing, it falls apart in execution. 2/5.
unless it's a commentary about how capitalism screws you over, then 4/5.
i loved this game. in fact, if you polished it up, added some more endings and features, and tweaked the randomness of it just a tad, i would buy this at full retail price.
it's that good.
@ laffyta
please learn something about firearms before you go posting. the AK-47 is an excellent rifle. The G36 is good as well, but the 5.56mm round is just too weak against determined attackers. Also, it tends to heat up rather quickly, making it hard to use.
the MP7A1 has the problem of using unique ammunition. you aren't going to just find 4.6x30mm lying around.
and no, the gun IS pronounced Uzi, (oozee) after its designer Major Uziel Gal of the Israeli Defense Forces.