yes hatter, this is supposed to be so realistic that it takes wind into consideration but doesnt apply proper gravity and friction. the weight is not transferred down from brick to brick, it only applies to the one touching it, making it that much more difficult. these physics suck.
awesome game. the only problem i have is when you get to around lvl 55 or so in freeplay the game lags way too much. but the balloons continue full speed, but you cant place anything for about 10 secs, pretty much making you lose when 4 or so moabs come out and you cant do anything about them.
natrexkid, i believe you misunderstood the question. if you shoot at the middle, there is no force resisting the wind, so it beings to stray immediatlely leaving the bow. but if you shoot a lil at the wind, it has some force going against the wind (little as it may be) to start and does not begin to stray with the wind until a few seconds later
for the cost of one fully upgraded super monkey (lets say about 10k on easy), i could make 12 fully upgraded tack towers(800 each). i would say those are better. take away 4 tack towers or so and sub in a fully upgraded cannon or two to take care of immunes. i would say thats better than a super monkey
awesome game. i find it quite addicting. its always a go-to game when i have nothing else going on. very well-balanced, although i get frustrated some games. thats what its all about though, luck of the draw. 5/5
DJ, there is a major glitch. when i start a new campaign. i pick a new race, but do not press start campaign. i wanted to then go back to my old save file rather than starting a new one, i backed out and tried to continue my old campaign. it then gave me the new unit that i picked from before and the difficulty is undefined for each level. During the fight, the background is in an endless loop and no enemy units appear.