Hit detection is completely bogus. I spent more time trying to figure out where to put gear which was in completely fine position for me but not the game. Also gear should rotate other gear when its tooth goes between other gear's teeth. Here it just rotates if they are "close enough": teeth from different gears can even overlap each other.
nicolea: on good map, where all creeps spawn on lowest ground, you can easily last at least half an hour by building tons of reactors and mortars beforhand
10 aug is pretty good. I got it by rushing to get +10% energy upgrade, then getting couple of blasters and mortar for defense and drone that hit nearest creep at west(right near the bsae), then 2nd drone to hit more deep creep, while 1st drone still strikes nearest west so base is not destroyed. Then reactor. Then it's easy.
Meh. I'm surprised this game even has badges. It's so unpolished: zooming is bad and I can't see where character is going, start is terrible: on minimap I can see only approaching red giant and my character at top with no other asteroids, gained speed is often interrupted and it feels jerky: sometimes it seems that speed changes randomly(it's not radnomly, but it surely feels so). . There's only one powerup: chocoloate. There is no upgades, even cosmetical, and upgrades are one of appeal of launch games. Control is limited and clunky: even if I know that left is CCW, I mix left and right all the time. Gliding on the asteroid(when you changes direction) feels unnatural. Graphics is mostly bad: Asteroids lack noticable variation(different size and craters don't count). Character has too huge head and no animation. Background images(mars, moon, etc) are cool though. 2/5. Not 1/5 only because I liked background images.
Yentz, I wouldn't say "nearly impossible to get A-grades" on 16+: almost fully upgraded NoLegs gave me S on levels 16,17 and A on level 19 on the first try(Lance gave me C,D,D on these levels) . And I yet to 1cc Mushihimesama on easy. Here, just use spread secondary attack on non-bosses and focused secondary attack on bosses. NoLegs' secondary fire is almost like bomb: it can clear whole screen. AFAICT it looks like NoLegs is perfect for levels 1-15, 21-25 and Lance is good for 16-20.
I'm disappointed; in chapter 2 if you push boss from cliff to spikes he will not die, but will be teleported back to his spawn spot. Way to kill immersion and multiply ways of finishing the levels
After reaching 16th level I have one question: am I needed here? Combat goes without me: once it started, I can alt-tab to do anything I want. And in practice mode I can combat automatically instantly. Quests can be entrusted to be done automatically. Training can be done automatically. Essentially this game is MMO dress-up game: you can control almost nothing but your equipment. And even it will be visible only on your character screen.
I don't dare to play any game longer than 5 turns: even 5 turns games are slow in best case or lag happens and everything is lost. I can't imagine playing 6 player × 15 turns.
And game is slow not only because there are 40+ seconds per turn, but also because shot animation is crawling like a turtle. Especially annoying if you like to fire almost vertical shots with force=100%
Main character doesn't pay anything to his workers, but food. They do anything MC wants. All what MC is doing is assigning tasks and collecting gems from trees. I can't shake the feeling that MC is actually tyrant who enslaves own bunnies. Ability to sell them for gold and wood does not help either.
The game has good potential. Would be fun to ride dinos, or climb crates to reach higher places. Also it's too easy. There should be some harder mode with no additional lives, no regeneration, no additional health, stronger/smarter enemies, etc.
question: 1 ? 1 = 1. My answer: division(1/1 = 1. calculator to agree). Result: not correct. Instant 1/5. If author does not know that there are several ways to get same result with same operands with different operations, s/he should not judge brains of other people.