i realize this is a demo/test, but currently there is not much game here. why WASD keys are not also controls for movement is complete fail at using the input manager for unity (Edit>Project Settings>Input) properly; a better scheme is allow multiple keys for horizontal/vertical input and Fire1. the current objective seems to be more of a medal/award/achievement in a survival/endless type mode. collision on corpses needs to be off. The attack arc does not seem consistent with the animation in range and actual hits on enemies: it is likely caused by a collider on the enemies/weapon issue. enemies should also drop things occasionally in this type of game. whether its gold/score, ammo, weapons, exp, health pickups, or whatever, adding this at least would give the player a sense of purpose for slaughtering enemies. Hopefully advice is taken and at least partially implemented to improve the game and not seen as negative.
after a few upgrades to in vigor/tenacity that increase life span and number of bullets; upgrade imps and medusas in the vitality tree to score lots of souls really fast.
this game would be immensely more playable if it had one button to do everything, jump, duck, javelin,block, etc. Then it could also be playable on tablets and phones.
Each blob have individual names. You will find females too.