I originally wanted auto-detonate as well, but I wonder if it even helps in late game play. I can buy all bone upgrades pretty early on a prestige. Considering how many times I've shattered my runes, the cost of zombies leads me to think it makes more sense to allow your zombie cages to fill for the next level.
love this game. would love to see more. would even be interesting to see you carry stats over to the next level where you might find you didn't pick the optimal path and might have to return to an earlier dungeon
Is there any way to get buttons for Auto upgrade and auto focus onto Roulette box? It would be much more convenient.
To be honest, I don't really need to worry about either of these much anymore, but there are times and it just makes sense to have it here.
This game is perfect. Simple, quick, and easy.
I can't say I have seen another game that is as nerve-racking - seeing hearts disappear even when making the "correct" move is a phenomenal element.
I would love to see a separate version of the game with more complex puzzles. Just don't lose the mechanic of losing lives even when you do everything right!
Thank you so much, I'm so glad you enjoyed it! I'd love to make a new version too, but I'm between making new ideas alive and making sequels, that is a though decision (:
Need some clarification on Time Transfer x2. Speed doubles but production is cut in half (x0.5)? If you double something and then cut it in half, you're left with the original number. Surely I am misreading this; please help me understand.
Yes, this is correct. $/sec is still the same, but the speed of each production cycle is faster, and requirements for each cycle are cut in half. This is useful for later products since it helps to produce the first resource much faster. When your effectiveness is at 1-2%, it can take up to a day or even more to wait for the first fridge, or the first car. Time transfer cuts this wait time in half.
Thank you so much, I'm so glad you enjoyed it! I'd love to make a new version too, but I'm between making new ideas alive and making sequels, that is a though decision (: