i understand the point of the obstacles... and thats fine.. when theyre reasonable... because when a gameplay feature becomes frustrating and tedious to the player... its no longer a feature.. it's a flaw
after 45 saves... its becomes absolutely retarded... so many things on screen at once its up to sheer luck if you get any saves... either that... or sit there for an hour waiting for just the right time to drop one guy
won the Business Executive badge and 15 points! .. normally i wouldnt brag about a medium ... but i want to carpet bomb the developer's house after that
A fine example of a game... truly.. an exercise in harvesting new and exciting flavor of Jello .... watch out for the grey jello timmy, it'll impale your head!
Fallen Mine: .... how the F do you kill wave 3 and 4 ? ... 3 has 50 armor... immune to all inflictions ... wave 4 has 80 armor ... cant even touch them
one problem is that the weaker a unit is the slower they gain XP .. so if you place a unit on the map after about the 5th wave they will see very little gain.. because xp gain is entirely dependant on how much Dmg they do per hit .... which is retarded .... a weak unit should gain a boost in xp for attacking a stronger one... giving it a slight chance in hell of becoming more than a waste of 25 gold