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maybe on items you favorite you can set their spawn size for when you spawn them in? i shrink the magic staffs down tiny like little kunai or throwing knives. so iit gets a little tiresome having to re-size every time.
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I would really like to see zombies because you can bring them back to life with the life staff it would just be a cool little bonus for doing so!
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It would be nice if the scanners had an actual text output saying what they pick up. plus some fluff like heartrate and such on the medical scanner.
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i found a bug, if i am not clicking on the gun when i press f the game stops allowing me to move stuff, (not a freze it lats me spawn stuff in but doesnt let me use them)
It's a trigger item, and will trigger anything connected to it upon detecting a damaged bodypart. So you can, for example, link the scanner to a medkit and make it automatically heal when it detects damage.
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Hey Orava, next update you can make a "Custom character"? Like:
Shirt (colour) (type)
Pants (colour) (type)
Something like that, can be cool :D
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What about water..It'd be nice if there was pins which wouldn't leave when we move the object.. And what aabout elemental swords? Potions? Liquids? Gases? Powders? :D
Swords YES, potions YES, liquids NO, gases NO, powders NO. The last three are something not really feasible with the physics engine. It bogs down really fast as-is with shrapnel on the screen, so imagine trying to do simulation with thousands of liquid particles.
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I've said this before but I'll say it again, a water staff would be awesome, usefull for washing off blood, burns and paint off of ragdolls, [+] for developer to see please.
I've currently got a couple item packs in the backlog, but since I'm still getting staff suggestions, there will probably be another staff pack after the wip packs are out. (Also: I read every comment, don't worry about visibility.)
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okay, but I meant for it to detect injured ragdolls so that it could active a medkit. this one activates things when it encounters a HEALTHY ragdoll, which doesn't make too much sense
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Mayhaps a thunderbolt weapon? It hits something then explodes, but if it's an electrical item (it runs on electricity in the real world) it explodes too?
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You should make bows into the game(normal, with fire arrow, with frozen arrow and with a shockwave arrow[pushes everything away]).
Fixed now. If there are other weirdly-scaled items, you can change their sizes during spawning with the up/down arrow keys, or via the Properties menu. And obviously let me know about them so I can change the default sizes.
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can you make new items : potion ?
like poison potion , burning potion , icy potion , bleed potion or more.
i think many people will like these. But still i just gives ideas, choose is your ORAVA.
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I found a glitch. If you get blood stains on the walls, ceiling, or floor, reset the area by pressing escape, and shoot the surface with a pulverizer ray, the stains will reappear.
Nice. You just solved the mystery of the bloodied walls I could not. Turns out the walls were created twice, meaning both set got bloodied on hit, but only one set was actually cleaned on reset. I'll fix it later today.