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@ultrako7777 LOOOOOOL in multiplayer you dont play online you play in your own pc with 2 robots... one controlled with arrows and the other with wasd noob
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@31eee make a randomly generated mode without any distractions,like minecraft creative except you dont instantly break stuff.
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Great game, i loved it. Oh yeah, people who are complaining that hey want a second one, go on his site and click games. The full game isn't out, but you can play the prototype. Its very diffrent.
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I love the concept but I need more motivation to play, a story line, a place to spend the money I make from mining, a world to explore, and most importantly the replacement of the time limit with some kind of hazards as the source of challange, enemies for example.
also I would like to be able to move faster.
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Terrific game! :)
A few remarks/wishes:
- when the game is over, is it possible to provide data about how many minerals are left on the field?
- again, after the game it'd be nice to show the original map with the field sizes shown on them - that'd help to feel the game better;
- in general, some more statistics would be nice - eg the number of collectors used;
- wrt to the ore remaining after the game - is it possible to calculate the extraction percentage and make it a highscore rating? I mean, if you get a field w/ 50k ore total, there's no way you can complete for the highscore now; but if you still mine say 95% of it, and this is measured and submitted... I think that'd be cool and would still allow you to compete for the high score even with the poor map;
- one more wish - is it possible to remove the exhausted collectors? They really start to get in the way later in the game.
That said - great game! Will look for the sequel, will play SecretNet and your other games later.
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Damn, great and addicting game, but I really wish there was some kind of sandbox mode, with unlimited time and preferably really big maps, so I can dig EVERYTHING
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Noticed a bug: When digging through white ore and the Collectors, the red ore increments as if you were digging through red ore, but the score doesn't change.
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@Colorblind/partially colorblind commenters: Thanks for commenting. Minerbot 2 indeed has a larger per-tile size--as a result, I can fit proper textures onto them. The problem with Minerbot in this respect is that the tiles are 2px by 2px, and the game architecture made it really hard to do extensive fiddling with the rendering system. 2x2 isn't really enough to make a bunch of unique ore types, but 16x16 will definitely make this happen.
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I eagerly await the sequel with all of it's upgraded goodness. Oh, but could you please use easier colors to tell apart, or at least make the current ones more distinguishable. I'm somewhat colorblind and I know there are others like me on Kong.
-Sincerely, Guy on the top of the scoreboard :P