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dead zed is really not compatible with supernova since everytime i were to hit the zombie either head or body instead of well HITTing them the bullet go right through it "missing" it so essentially it impossible to survive
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Seconded Supernova issue. PaleMoon seems to work fine - SWF url is http://chat.kongregate.com/gamez/0020/0501/live/DeadZed2.swf
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Its the same image for all level, we can't to aim with the weapons, we can't uprade everything must be upgrade.
So this is just 1 star.
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No matter what odds my search party has they still lose people and i lose morale. It's ridiculous. the amount you get back from what you find is insignificant
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(2/2)
I'm unsure how much my survivor RNG influenced how quickly I overcame the skill curve. I only let a few enemies through a few times; for just a few rounds my skill was truly tested by needing good accuracy, esp. headshots, with a bolt-action primary with either a handgun or an SMG secondary clean up when multiple had gotten very close. But I never went below 90% house HP.
Once I got access to an assault rifle the game got much easier (although getting better and better at head-shots at a faster rate was satisfying); I opened with the bolt action and switched to the semi-auto gun after the first clip or two as the enemy density for the level ramped up. As soon as I had a second semi-auto gun I became invincible (the last several levels may have been more difficult without a firing assistant, but until the last few rounds I wasn't even going for headshots strictly because I felt pressured to-- it was just more fun.)
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Good fun for at least the one playthrough for all the badges. I may come back and go for maximum headshots/no AI allies/no mines someday.
The machine guns are overpowered, because it's far too easy to fire a single shot at a time; result is a slightly less accurate assault rifle, but with a clip over 6 times as large. That said, I nearly approximated an infinite clip by using two assault rifles on semi-auto once I realized I could put any survivor as my shooting assistant.
(1/2)
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Ugh, so with searching, you want *all* the stats to be high. The second one will cap out at 80%. I thought lower was better for the first one, "undetectedness" but it actually meant we kept getting attacked and everyone ended up dying :(
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Should have more upgrades options... like "stages" of the one already available, and really make some difference when you buy then
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Early on, focus on headshots, both for the badge and bonus time. Buy the upgrades and search. Survivors are be your top priority, followed by weapons. Accurate weapons like the magnum and rifles are best because headshots. Due to how broken the entire morale system is, you'll probably do fine searching places until you get bad luck and someone dies, at which point your morale will begin on an irreversible downwards spiral. To avoid this, just stop sending people out. After day 22, I used the Remington and M4 for the rest of the game. I had 6 survivors on shooting, 4 on melee, and a personal assistant. With upgrades and more time than I needed to make mines, my house didn't even go below 98%.
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Well I finished the game with 0-15 moral and only around 80-85 of the inventory unlocked because for most of the game I had no survives skilled in searching and despite what I think is a logical assumption, the radio station did not provide a steady stream of survives. Also game ends on day 40 even if you have unexplored parts of the town (you might not explore it all because A)your chance of finding anything might be 11% B)you don't have enough "time" because you used it to buy mines for the actual fight C)you skipped a few search days so you could have enough "time" for upgrades.)
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Quick Tips: 1) For the early game, make primary weapon accurate (Bows/Hunting Rifles) and secondary powerful (Machinegun/Handgun) for some headshots 2) Apply 1 survivor with rank 3 in their respective skill, then fill in Shooting/Melee to provide backup 3) When available, go for Grenade Launcher/Assault Rifle and reverse tip #1 above 4) Buy Floodlights early on to save yourself from nightime attacks, it isn't necessary but anything that can reduce your stress will help your AIM 5) Reticle aim can be abused slightly with semi-auto weapons by having single shots fired with brief wait times between each shot.. point at chest level and shoot until the zombie begins to tip over then aim at another zombie, repeat 6) With a reload helper, you can fire the Grenade Launcher, swap to your other weapon (full ammo) fire your rounds, then swap back and release another grenade quickly, swap back and keep shooting, etc.