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I like the diversity of each weapon so each seems to have its own unique feel. The person assistant is a pretty cool touch that I used right away. I also like how the reticule fades when you run out of ammo, kind of like your bolt locking back after your last round. Pretty cool over all!
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Nope... restarted it 5 times now. The dying scouts completely unbalance the whole game. Not fun to play like that. Please fix that mess.
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It's almost impossible to shoot near the bottom of the screen: as the aim circle is above the actual cursor location, I sometimes clicked below the game window, trying to kill the closest zeds.
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Ummmmm who should i take to the roof for defending the house from a mob of zombies? of course! my cat Bradley Fernandez!
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UNBELIEVEABLY hard. Waste of my time. The rewards for searching houses are not worth the risk + the rate that survivors die. In the end I found it easier to just track down barely enough weapons and hole up in a spot and do the mines.
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aim is off... search is off...i kind of like what you are wanting to do here but it is half good.... don't play if u want a game to fulfill your zombie hunger. The game lacks a lot of depth and skill.
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Bolt action rifles are good, but my preferred weapons are to snipe with:
Steyr AUG and M4.
Set them to single mode and you get high accuracy and less time wasted between shots; headshots don't need high damage.
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there is aproximately 100 zombies in the yard and the other survivors could kill one each survivor... maybe a cat is not the best option for a shooter
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Nice update. Easier than the first one, I lost four guys total from my search parties, never used mines, never had the barricades damaged. Sniper rifle primary, machine gun secondary. People complaining about the screen size should use CTRL+ to magnify the web page.
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I take pride in the fact that my melee squad could probably fend off these zombies on their own, but never having had the chance to.
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Bolt action rifles are actually all you ever need. Headshots have never been easier, they just die before they reach you. Never had a need to use an automatic weapon or even a rage mode.
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Additional content: 1. More stuff to collect (scraps, parts, medicine, etc.). 2. More stuff to research. Weapon attachments, which offer slightly improved stats (better sights, foregrip, etc.) or other stuff (flashlight, grenadelauncher (1 shot per wave), etc.pp). Requires certain collected "parts". 3. Better inclusion for survivors. Let them throw molotovs or fuelcans you can shoot (firedamage over time), smokebombs (make zombies slower). Let them equip weapons. And show them on the screen. 4. Let players improve their base. Barbwire, spear-traps (kills 1 zombie per wave), minor defensive stuff. 5. Make the game more dynamic. "The scouts attracted/led away a huge group of zombies, the next wave will have +/-X zombies. 6. More kinds of zombies and more details. Make bigger zombies slower, add faster ones. More hitzones, hits to the legs let them fall down and start crawling.
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Suggestions: Fixing stuff: 1. Rework the scouting-system. Maybe survivors should have "instinct" in addition to the other stats. So survivors with high instinct have a higher chance of survival. And make it less RNG-dependant. 2. You should be able to save your own setup for bombs and mines instead of the "auto" one. E.g., I place mines right next to the house and have to move them before every wave. 3. Insta-switching of weapons! Waiting for the weapon to reload before switching is really stupid - especially if you have a helper.
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Well... where to start? When I saw "Dead Zed TWO" on my screen, I was really excited, because I liked the first one, even if it had some problems. After playing this one, I think that the dev(s) missed to fix the major problems. New (and good) graphics, survivors, helper, bombs, etc.pp. - that's awesome! But the game still lacks content. There are only 4 things to research and you still have a pretty basic set of weapons to use. That said, you discovered 50% of the game after 5 waves. On top of that, searching/scouting is still a problem. In DZ1 it was possible to get stuck with poor weapons, because you didn't find anything. Here you get stuck because your scoutparty tends to die all the time. Please, devs... PLEASE! Put some more effort into the game - there is so much potential! Read my other post for suggestions...
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Once your scout dies, you´re f..... up :( Should be possible to get new scout(s) or recuit or new survivors wander by or else. And more upgrade options (e.g. better barricades, towers etc.). Though it makes fun.
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Nice game. My combo was grenade launcher for long distance crowd conrol and machine gun. Weirldy, at short ranges greande launcher wasnt very effective.
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i like that when i searched the hospital, i found a sniper rifle, 4 bottles of vodka, 1 pack of ciggar and a cat whit shooting skill 2 XD
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First thing that came to my mind when my survivors were dying off: why don't they just reproduce? Let players spend time (a legitimate resource in the game) to speed up the gestation process. Just an idea. Also, it would be rad if there was an option to lead a search party yourself so you could increase the odds of survival by actually killing zombies yourself. The base can be protected by the rest of the survivors and zombies would deal some damage to your base as a penalty of you leading a search party. Fun game, 4/5 for now. Hoping for some updates.
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a weapon testing mode would be neat, also a bit more information on how stats affect abilities, like how melee reduces the chances of search parties being spotted
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It would appear that when assigning searchers, in addition to Search skill...Melee skill determines how likely they are to avoid being seen, Shooting skill determines how likely they are to survive if seen.
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The weapons are way too inferior to the amount of zombies! My fingers are in agony trying to keep up. This game physically hurts
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You know what's kind of annoying, whenever I try and kill the zombies close to my barricades I keep clicking off the area. The edge from where you can shoot and the edge of the screen are too close.
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the game has problems the explosions, looks all pixelated. This good, but see that you got packed the place where are the survivors that attack and got someone who will reload the gun, it becomes very easy to play and when you got M249 or PKM zombies have no chance.
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wow, would be a decent game if u actually found stuff, did almost the entire map with out finding a single survivior or another weapon, only had the pistol for 8 lvls, effing lame design dude
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There needs to be more cities that you can go to and search. Each city should have a different building and yard and there needs to be a wider range of weapons such as a rpg-7 and ak-47 and perhaps scopes that you can look down by pressing right mouse.
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This was way too easy, all i had to do towards the end was having 2 machine guns and never stop firering, a potential fix to this problem would be to make weapons with larger magazines have a way longer reload time than guns with small magazines.
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Need survivors to search for stuff to keep morale high, more scavengers = more deaths, death = no morale, no morale = less likely to find stuff, less likely to find stuff = shitty guns. Shitty guns = fail game.
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I.... have a survivor...... named "Bradley Fernandez"........ who is a cat........ and is apparently awesome at shooting guns..... WHAT?