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kinda dumb that pressing Z gives you unlimited everything, my game is broken now and I have to go reset the save json manually
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This game is "ium"my, there is Prestig"ium", Upgrad"ium", Skill"ium", and Petan"ium", the only one missing is Current"ium", but we've got Currency instead.
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Would greatly suggest a import/export feature. A lot of idle games have them, and I don't know how large the niche is for people who enjoy having a backup for when they want to make a potentially risky decision, but I do exactly that. Would gladly support this game though, I enjoy how it looks in beta.
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when exiting from the arcade game screen, you have to use another token to get back into the game. kinda annoying early game when you don't have many tokens
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My CPS is being doubled (was from the start) Ex: says 4 cp but goes up by 8. Don't know if this is a glitch or just a viewing error.
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I would like an auto-petter, even if it pets really slow (starts at say .01 pets per second and each upgrade is another .01; and it doesn't keep the pets happy even).
I mean there is an auto-everythingelse, and I get that pets are cool upgrades and stuff, but I don't like having to click quite that much (it's really difficult/annoying to click 1e4 times, and that's one of the lowest upgrade things).
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The notice is stuck. I can't even play the game! Sorry. I am not giving a rating. Please fix the update notice being stuck and I will revisit. :)
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There must be a laser pointer. It should give the kitten a massive increase in attack rate, and maybe cause the graphics of the cat to change in a demonic fashion.
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Freezes a lot, no images, I'm clicking a blank screen. Still a lot of bugs to work out, but I'm sure you'll find them. Have you tried Maya for the images? What game engine did you use?
If you open your Browser elements you should be seeing "Failed to load resource: net::ERR_BLOCKED_BY_CLIENT" this is your browser blocking content from the cache that the game is stored in, unfortunately i don't know how to fix that, but this was an issue a while back. We haven't and don't plan on working on this game for a while at least as we are hopefully launching a new game in the coming weeks. For game engine we use GameMaker, for images we use photoshop / Krita / GameMaker / Spriter, We have used Maya for a different game but we don't plan to for this type of game. Thanks!
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Won't let me hard reset, prestiged with no bonus by accient (no confirmation) and it's broke the game.
Can't even restart
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@AdrenaliteStudio after T don't use AA use q, Q, sx, sp, O, N, De, UnD, DD, TD, qD, QD, SxD, SpD, OD, ND, V, UV, DV, TV, qV, QV, SxV, SpV OV, NV, Tr, UTr, DTr, TTr, qTr, QTr, SxTr, SpTr, OTr, NTr, qa, Uqa, Dqa, Tqa, qqa, Qqa, etc.
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Puplecorn, I think that the dev is trying to balance mid/late game by nerfing things hardcore instead of changing the curve of costs and benefits. I def agree that a 100x nerf to pres modifier makes things way too hard especially for early game.
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Was a nerf of the Prestigeium really needed? I would get say, it giving 10% less. But, 100X? That's just ridiculous. Please undo this change. Or just make it say, 25 or 50x. Just not 100X
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So I broke the currency cap yet again. Something needs to be done about this. The rocks system caps at 1550 rocks, but you can only gain 1 rock/second even if you have cps that would grant you more.
Normal as in 100,000,000 etc?
The game used to use K,M,B,T then aa,bb,cc,dd but did not have enough characters to go past e98. the current method supports up to e307 before the game can no longer proccess the number and turns into infinity. This new method is also much more efficient to run in the game, and reduces lag compared to the previous.