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the difficulty curve really curves. The beginning was very easy with all the hand-holding from the tutorial but toward the end it became extremely tough.
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This is a great game. This is a very unique mechanic used although I felt that the beginning might be a bit too slow for some people (I don't mind the tutorials). Maybe you might want to skip explaining some things.
(Also, Sorry smurf123. I didn't mean to flag your comment. My mouse ended up slipping by accident.)
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wow... 11 levels of straight instructions... youre lucky if some players dont get bored to death with no sense of exploration before the game tells them EXACTLY what to do... 1/5
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I'm stuck on 22, and now I can't figure out how to play the rest of the levels.
I don't want to use a walkthrough, because it means that I can't legitimately beat level 22. But I still want to play the other levels.
Why do people keep doing this. You go through all that work to make the levels, but you don't let us play them.
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A great game, but it's one of those where even the smallest lag can kill you. Add a quality button please. Also, you shouldn't be able to squeeze between a wall and an adjacent portal. Great game though!
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As a general note, if you make a game about suicide, then try to be sure it has something positive to say, so that no one would actually commit suicide who plays your games.
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Quick suggestion: A roll-over preview of the levels from the level select screen. Then I can replay my favourites withe ease!
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I'm on the final level and am frustrated that every time I restart I need to click through the text to get to the puzzle solving. Otherwise a very good game.
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The portal thing is a little annoying. Sometimes I'm so caught up in solving the puzzles that I forget which portal was the one I last placed. So could you change it to the Portal style way where the left mouse button places one portal while the right mouse button changes the other?