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As a general note, if you make a game about suicide, then try to be sure it has something positive to say, so that no one would actually commit suicide who plays your games.
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Quick suggestion: A roll-over preview of the levels from the level select screen. Then I can replay my favourites withe ease!
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I'm on the final level and am frustrated that every time I restart I need to click through the text to get to the puzzle solving. Otherwise a very good game.
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The portal thing is a little annoying. Sometimes I'm so caught up in solving the puzzles that I forget which portal was the one I last placed. So could you change it to the Portal style way where the left mouse button places one portal while the right mouse button changes the other?
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Glitch on level 9. After I hit the switch, I bend the left area 2 columns, hit undo, but now I can only bend it 1 column. I tried resetting & refreshing, but I still can't bend it 2 columns again! So now I can't continue.
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Well, it is a great game but very difficult. I imagine most people won't be able to beat it without using a walkthrough (thus the lowish rating).
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Level 15 was tricky, "One, two, jump, hurry jump, then.. One, two, jump, messy jump *Splurch*" This game rock in so many points 5/5
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Ok, so you are using the term mad, which is avoided nowadays by professionals, this suggests me the protagonist's brain is fully functioning. (4/5 and fav: you made me jump off a cliff and accept the fact that i am not ok, though later it turns out i am alive) /// This world is meant to be full of love, do not be the last one to realize it.
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So Good: I'm deeply in love with the latest games you've been releasing, they're all great. But please, please, cut the intro short and lower its volume.
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It's very nice amosperic game. And great soundtrack. i visited the walktrough some times, (i mean it could be a bit more easier or some hints would help) but otherwise Its realy great.
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I love that you can move with wasd, as I prefer that method of movement. Would it be to much to ask that the game actually say you can use them other then just the arrows? I always check wasd, but it's nice when the game actually tells you it can be done.
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I don't really understand the story line...anybody care to explain it for me?
Also, the puzzles have a very high potential to be much harder, I foresee a possible sequel with tougher puzzles.
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I'm so tired of pixel art. Especially, when almost everything drawn in good vector art, except the main hero and few more sprites. 5-6 years ago you can tell - "that's because of style" or "it feels like retro!", but when you see that squares everyday in almost every indie game it stops to be something unique and cool.