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I found this game through Badge Master by asking for an unearned medium badge. As the badge did not require them, I soon started avoiding going out of my way to get the stars. I enjoyed the music, and the puzzles are pretty easy. Level 13 was as bad as the previous comment pointed it out to be. Specifically, a sugar cube automatically hits the first of a series of sugar cube stacks, causing the sugar to fall and block the exit. I think it is barely possible to get the two snails to the exit before the sugar falls. However, you have to shoot them so fast that it becomes a matter of luck if they land into the exit because you have no time to aim properly. That and the sugar gets in the way. Passing level 13 took me roughly two dozen attempts. The last few levels also took some attempts because the bumpers took some getting the hang of. Their number seems to indicate how much they bounce you. I also enjoyed the brief cutscenes used to introduce new mechanics.
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Level 13 is pure bullsh*it. Horrid level design. This game is a prime example of a game that got badged but shouldn't have been. Contrary to what Kong says, its Kong that decides badges, not devs. So Kong is at fault for this trash
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Like alot of people are saying, fun game until you reach bumpers, then the game goes from 4 stars to 1 star just because of how badly the game gets ruined .
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In the finish I randomly fired it around in frustration and it went into the exit. No skill involved just sheer ass... no way to win a game and get badge.
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Is there any way to turn down the quality - Level 13 keeps lagging for me, which is making it frustrating to complete X(
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Is there any surer sign of RNG in a puzzle game than the Walkthrough video, where the player presumably knows exactly what to do, has to try seven or eight times to successfully complete a shot?
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This game exploded the Beejesus out of me! Jokes, I don't believe in the bee-version of Jesus. HAHAHAHAHA get it? Like my comment if I should be voted "top comedian of Kongregate".
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Wow, I got lucky on that last level and hit just the right bumper at just the right time. I think I spent as much time on that level as I did all of the ones leading up to that put together. Otherwise, great game, with fun game play.
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Positive Feedback The controls are very simple to understand and the animations are well executed. I also think the concept of the game is well designed and thought out. Constructive Criticism Perhaps add a few more sound tracks as I found myself having to mute the game sounds. Also add option to mute music only so you can keep the sound effects only. It would also be fantastic if you could make your own levels, just for fun. Also try to add badge or to more it will encourage more players to play the game.
Thanks
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Positive Feedback
The controls are very simple to understand and the animations are well executed. I also think the concept of the game is well designed and thought out.
Constructive Criticism
Perhaps add a few more sound tracks as I found myself having to mute the game sounds. Also add option to mute music only to you can keep the sound effects.
It would be also fantastic if you could make you own levels, just for fun.
Also try to add badge or to more it will encourage more players to play the game.
Thanks
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I stopped on level 20. The early levels seem auto-win, but later levels (especially those with the bumpers) involve no skill and instead just pure patience to continually shoot this stupid bug and hope it goes in the right direction. The bumpers lack any true predictability, so each time you shoot at them, you can only hope the game engine decides you did it right. Truly not worth the badge to sit through this last level in my opinion - maybe I'll come back to it later.
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I feel like playing cut the rope but way less fun. I have to retry the levels several times in order to accomplish pixel perfect shots. I'd stop by level 9 if it weren't for the badge.