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We appreciate your efforts to keep this game smaller, but I would much rather have this game be ten times the size! Loved the first, and love the new features, but would rather have 50 unique puzzles in each difficulty because I don't care how big this game is. I want more, please!
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oh man thank you for making a follow-up !! its sooo great!
and yes, the chains were fun. choosed insane this time. was not disappointed :)
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I played causual, it was fun to relax some time. There should be alot of images, so you always could play your level and just relax. Like a good puzzle.
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the original format was better.. for new players. It's a sequel, you should already know your skills, and if you do this is way better! I only played madness levels, and maybe someone else would enjoy better playing casual
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thanks for this - echo the comments on lack of repeatable play ability (just gone back and replayed level mixer on UP1). Having completed UP2 would appreciate a list of pexel links as per UP1 forum post
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The ABSOLUTE SPIRAL of emotions you feel when going hardest difficulty on 1st playthrough, thinking you're onto something just to be completely wrong, THEN FINALLY getting the right pieces together bit by bit is an AMAZING FEELING. Would recommend this experience to anyone! :P
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I got so involved with the pictures that I didn't notice the extra features on the left until I read the comments! The grid, lock and reset features are all very welcome. :)
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You know, this would be real nice as a single game with an ever expanding online picture library. You'd need a server for the pictures though.
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Enjoyed the game! My one criticism is that a couple puzzles seemed samey to the previous game. My first thought on a couple was "Did they reuse this image from the first game?"
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I actually went straight to the madness difficulty with no intention of trying the lower difficulties (like you intended). So, repeated pictures for different difficulties didn't bother me at all. I hope this input helps.
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I really miss the leveled puzzles from the first game, but do enjoy that beating madness mode unlocks the puzzles in the other difficulties as well.
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This game is a perfect way to pass the time during the Covid-19 pandemic. I do think it would be nice to review the pictures after a particular puzzle is solved. They are quite nice images that I would like to go back and look at.
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I know others said the same before, but just wanted to raise the flag as well: It was quite a disasppointment to see the same photos used for different difficulties. Especially since the image seems to make more of a difference to how difficult it really is, than how small it's been cut.
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I Love the Moment, when you are looking for a piece, cant find it, and a random piece thats so wierd scaled fits perfect
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I feel like this game's shorter than the first. That might be because I've gotten better at the game from playing the first, or because the developer only expects us to play one difficulty.
More images! A difficulty one step harder than insane! MOAR GAEM!
Is the problem still happening? with the import / export feature it should be easier to fix, but I need to know if you are having trouble keeping the game files saved on your computer, or if it it another issue.
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I liked a lot the first one, but this one has some details that i don't like, the animation makes it slower to play and difficulty means nothing because
that's the same images and you know what it's gonna look like, for me that's what i love in the game and what make it hard, once you know the images there's less possibility to guess the right position of the different pieces
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I was excited to have more of these to do, I really enjoyed the first one! Was somewhat disappointed to realize that the harder levels were just the same images again but with more pieces. Oh well!
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Ok, I love this game (and the first one), but let's point out what I miss: 1- I miss a "trophy room" that I can access anytime I want (and not only after completing levels), because doggos; 2- I miss the possibility of revisiting a level I already completed and simply have its image unscrambled, because pictures; 3- I miss the old format where each difficulty had its own set of images, because more pictures.
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I agree that I didn't enjoy the recycled pictures per level (because I wanted to do all of them, starting at the easiest and working my way up), but I will add that I really appreciate the Undo and Redo buttons.
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Would be also nifty if there was a display of what is depicted on a picture, as it is often not obvious where the shot was taken
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Amazing game, loved it, loved the first part, loved everything! Reminds me of an old Microsoft title "Pandora's Box", which had this as one of it's puzzle types.
Adding to other comments, each difficulty level needs it's own set of levels because of 2 reasons: 1) There are different pictures that are easier and harder than others 2) It is not very fun to play the picture twice, and most people when see several difficulty levels prefer to play all of them.
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really please to see a 2nd part to a wonderful game, unfortunately i don't like the new level format, i went through the easy stage quickly and was dissapointed that the next stage is the same, just more puzzle pieces.
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Some kind of link to the source for each image (probably after completion) would be nice, or maybe just title, description or location if available. "Where that!!?!?!?!?" seems to pop up for the more breathtaking landscape photos. :)
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Is this one meant as a tutorial to the first one? I loved the first one because it was some sort of unique puzzle games. I still prefer the traditional puzzles or even more some lovely shaped puzzle cardboard games. Bringing it to a digital version is quite hard I think but "Unpropotional" managed to do it in a new way! Something really great not replacing the original puzzles! Great work but still prefer the first version. Thank you!
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Would be good if we could upload our own pictures to play with a randomized cut pattern, and if right click could lock/unlock a tile. Otherwise amazing game!
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You have mentioned in the comments that the intention was for people to pick the difficulty they prefer, and that you are unsure how you could communicate that clearly in the level design.
I have a suggestion for a minor thing you could do: reverse the order the options are presented in.
Since the natural reading order is top to bottom, having the easiest one there with the more difficult ones bellow, it suggests a progression and thereby that the player should play through them all as a means of progressing in the game.
If on the other hand you put the most difficult at the top, it's a bit clearer that progression isn't meant to be implied.
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Just as awesome as the last one! I think it would be great if after solving you would find out whats depicted, as in a source or something