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For those curious about how to play this with SuperNova SWF Enabler plug-in, use this address provided below by copying the entirety of it and pasting it onto the address bar at the top of your browser to ensure that it bypasses the ‘GameShell’ issue that have plagued many earlier games of Kongregate: supernova://play/?swfurl=https://chat.kongregate.com/gamez/0019/6199/live/IdleCiv.swf?kongregate_game_version=1390003403 Make sure that your latest installation of SuperNova works correctly, as it will not function if it cannot load games that can work fine without this bypassing of the SWF files here (Used Google Chrome dev tools to get the link).
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Oh,I just found a book about a fighting civilization."And while our 13 soldiers, of wich we were proud, fought against an army 100000000000~ times bigger, our King, armed with His mighty bow, headshooted every single man getting close, turning the tide in a battle we couldn't win,our army being as strong as 40000~ (strange measure) , and the enemy's being 80000~."
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It is a bit tedious to farm, maybe you should update the game to farm wherever you click and drag. I know in idle games you are supposed to click, buy, and go on, but farming takes so long and does not reward you.
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I have recently been working on a new game.. let me know if you are interested in helping me test it when I am at that point.
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can you make it easier to lose happiness? thanks! cos' I've been drinking and drinking and all it does is take gold from you! (p.s. drinking beer is at the tavern for all you folks who are having trouble with happiness) thanks!
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you have to get 3000+ battle strength and then your next random encounter will be the king's army then, you have to win and then you're a king!
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I wish there was some warning you were reaching gold cap. Being able to sell food when at cap is kinda stupid. Also, this is a bad game for anyone looking for an idle game, i'm 3 hours in and it's still not remotely idle. Outside of "wait for food before you *manually* sell it before hitting cap and having the game make zero progress". Because that's not idle at all...
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PROs:-Great game. A fast paced idle/strategy/manager/shooter hybrid with a lot of great features, amazing! -Nice GUI
CONs: -More active pop than total pop??
SUGGestions:-More weapon choice maybe. -Other ressources? More buildings? - SOunds, Music.
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The combats aren't interesting, and it seems that they are ultimately the point of this game, as far as active playtime goes. So, although it's not badly done in general, I can't recommend it.
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awesome game!!! i have only a couple of suggestions #1 make it easier to get coins it is really hard and takes way to long #2 make the graphics better #3 you should be able to get different weapons like sword, crossbow ,traps and stuff like that. orther then that awesome game rated 10/5!!! :D
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The food upgrade is almost useless, I suggest changing it into a loot chance modifyer for all types of loot instead of just food.
I have most of the upgrades but there is no real big battle and the bow is a real pain in the ass to use. The arc creates challenge but why not just increase accuracy and allow the enemy to move on multiple axis? Why not create enemy units like trebuchets and mounted knights or a castle to defend? You could expand combat into a more fleshed out defense game and give the stats more relevance.
The graphics could use some help, but do the job. The scaling takes a day or so to get rolling but the territory bottleneck is still the main stumbling block.
This is not a game for people who want instant gratification. It will take a day or so to really get rolling.
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Able to get more working population than Total Population due to territory restrictions + finding people when your are attacking.
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For a game that's still relatively early in development, it's actually pretty decent. Something I would like to see is the ability to pay very high amounts of gold for territory.
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I don't get the low score on this game, theres other iddle games with better scores arround that are a complet crap with nothing to think or do besides vegetating. This game actually has some thinking into it. God job and vote it for 5 to counter for the low score. Thought it needs some improving.
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Most descriptions are too undetailed. Could you create a guide section ingame so that we can clarify things? And also more stats should be described in the Scribe function like percentage of gaining territory and stuff. Also, this is an incremental concept based game. The upgrades should not be fixed but instead exponential. Good game and great potential. 5/
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When I started playing, my attack/defense power in the army was so tiny. After about 4 battles it went from 450 to 6000. This brings me to my questions, what is the point of the attack and defense ratings (I have not once been assaulted/sieged or whatever they call it) and how does it affect the battles?