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Nice concept. Could be improved with power ups. Maybe add them like train wagons. For instance, the number tau could be represented like 6-2-8-3-2. The bosses get too hard too soon. Power ups would help.
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here is a brutal method (but not quick) . . . RULE #1: for even numbers use only key 2 . . . RULE #2: for odd numbers use key 3 to obtain an even number then GOTO RULE #1 ;)
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It becomes harder once you start getting those 50 blocks. The game is pretty challenging, and does require some skill in maths ... and because that is not one of my greatest strengths, it is no wonder I am unable to reach a score higher than 300 lol.
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@dudeman than you would be spamming 1's the whole game since 1 can be a multiple of any number except for 0. Because of this it would take away the point of the game of the math.
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@YellowCheetah: You're effing stupid. This is an interesting game, and, if you complain about this math, you need to attend elementary school again. Jeez. If youdon't like math (even easy math a 1st grader could do), DON'T PLAY THE GAME.
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I love how as a gamer I naturally evolve to this style, and start strategising ways to cancel numbers, and making a monsterpedia of sorts on how to kill those values. epic 5/5
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6=3+3 7=3+2+2 8=3+3+2 9=3+3+3 10=3+3+2+2 11=3+3+3+2 12=3+3+3+3 13=3+3+3+2+2 etc... Or just spam big numbers into small non-odd numbers and spam 2...
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At my school they showed us manga high. This is almost the same as pedmas blaster except in pedmas blaster there are different numbers which u shoot on different waves and there can be up to 3 numbers to shoot.
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I wish all the numbers moved at the same speed so it wouldn't be as hard when a number comes from behind another one (typically a midget number coming from behind a boss), because if a small number comes up from behind a big number while you're burning your arm off trying to press the keys fast enough, you have to attend to the small number too (they both deliver the same amount of debris). When you kill the little number, generally you don't have enough time to kill the boss. After that situation, you're about halfway up the room.
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TheUnforg1ven recommends making "bosses" even by shooting one 3 (if appropriate), then spamming 2s. I've found that you can't shoot 2s quick enough (around level 20) to kill them in time. So, start spamming 3s immediately instead. In the meantime, calculate how many 2s you need to put in the mix as well (hint, you always need either zero, one or two 2s, never more).
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i dont see why your all complaining about the debris. if you shoot them just right, you make yourself a little cave. and the question of math shouldnt need to be brought up, you just gotta spam the 3. 690, l20, hah
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idk about how ppl get 4000+ scores......... i try kill big boss with 3 and keep getting hit by small numbers...... then another boss comes....... the greay shit keeps piling and thus making any chances for survival even slimmer
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Great game, though it really sucks when you first get a boss and a little guy comes in while you're spamming 3s on it. And then when you try to remove the last of the boss's health, a fast+tough one comes in from behind the boss and touches you.
I'm really sure that the game was purposely programmed to send in little guys while you're spamming on a boss, and then a fast+tough one when the boss gets close enough. It's happened at least 3 times, and all of them couldn't have been timed better. Not only that, but each time, my game was pretty much over after the combo.
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Probably one of the only educational games that are any fun, But there is to much stuff that falls down after a failure. 4/5
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Sometimes alternating between 2 and 3 for the pentagons can worth it. It will always destroy the pentagon...if you don't miss any key when alternating the shots.
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For the large pentagons, I suggest shooting them with enough twos to make them divisible by three, then spam the 3's.