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I hate the werewolf form because you don't know what you are immune to and move faster. Many of the objects and horses for example still one hit you, but you move faster making it often a disadvantage to be a werewolf.
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Perfection impossible due to badly implemented timer interpolation which results in the occasional movement stuttering / inconsistent framerate. That plus bonus popups hindering focus and control, much like in One Finger Death Punch. Considering these type of games are all about highscore, then seeing these issues, the implementation fails. Nice idea otherwise.
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It's an interesting game, but it feels like more could be done, especially with the way the barrels work so far. I like the overall idea, but it feels like too much's going on if you throw in the guns at the same time, focusing on looking at the trees, AND the obstacles that you're tripping over.
+-(123)
Ferrara
Mar. 12, 2013
What am I running from? What's my insperation to continue to run?
+-(141)
Tahki
Mar. 11, 2013
if you have the game muted and go into the upgrade page the music plays
+-(102)
CleetusMoonshine
Jul. 24, 2013
Well, even though it could certainly be improved upon, it *is* horribly addictive as it is. I keep coming back here for a quick game.
+-(7)
firehelm
Mar. 13, 2013
Don't be a lazy developer. Copy the controles into the instructions tab.
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Gotta say, the very fact that you don't keep "excess" coins hurts re-playability. Why keep running if continuing costs me my remaining currency? How am I supposed to afford the more expensive items if I can't horde between retries?
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I swear, this game has a shorter play time than donkey kong. I don't know what all those 0s are for under the coin section. I've only made it to 4 digits one time, and I'm pretty sure that was absolute luck.
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it seems you are running from guards with guns cause you jump out a castle hear some bullets some villagers try to kill you with pitchforks (KILL THE WITCH)
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Well, even though it could certainly be improved upon, it *is* horribly addictive as it is. I keep coming back here for a quick game.
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i found a bug where if u have the sound off when u go to the upgrade screen it turns back on please fix it because it is getting really annoying
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nice game 3/5 but it could be way better... and needs a look at what spans at the same time, cus some thing cant be dodged...
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This could've been a good game except it wasn't playtested well. The upgrades are too expensive and too worthless. The game is too easy early on - and very slow paced. It isn't always clear what to do. You need to upgrade the money given and greatly increase the benefits of upgrades. You also need to make it quicker so you aren't spending forever waiting for something semi-interesting like bosses, enemies and horses to show up - only to die if it is inescapable.
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I like this game but does it have an ending? If not, I feel like it gets too repetitive. After the boss it's just an endless loop. Most annoying IMO is the feeling that there's still quite a bit of luck involved in a run. Occasionally I'll face a seemingly impossible situation like a cart coming towards me from the center while I'm lycan: I dodge left, and there's a barrier *after* the cart shows up that even kills the lycan: I'm trapped for an inevitable doom. Other situations seem not quite impossible but impractical for a human player to respond appropriately: normally in such situations I'd think that maybe it's a matter of skill and I just didn't anticipate well enough, but I'm on the leaderboard so apparently I'm pretty decent at this game yet I still run into situations in every run that I think even really good human players would inevitably die in. Nevertheless, I liked the game pretty well initially and played it for a good while before I started wondering if it'll ever end.
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The ability to hit something and then keep moving for a split second afterward is annoying. I tend to hit a wall and then dodge away from it before falling over. :p
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You have the basics of a good idea but your skill is animation. You need someone who understands UX and usability.
1) Menu: no pop-up text on icons. What do they mean? Especially the bin - am I deleting save data?
2) Start: needs a story, as others have said.
3) Game: you throw me in, I don't know what the controls are, I hit stuff before I even see the text on the screen, I start again, hit stuff again before I can read the controls, on and on. Start with a simple tutorial, explaining everything.
3) There isn't enough visual lead time to see and react to obstacles.
4) You use the same graphic when I turn into a Lycan and when I switch back so I think I've hit another pickup I just didn't see and have become a Lycan again and end up crashing into an obstacle I thought I could run through.
5) Explain it’s WASD or arrows. Some people are left handed. Or French.
-This is just a small list of what's wrong but I don't want to play anymore. Get a UX person and some beta testers. Redo.
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This game DEFINITELY needs a story. It'd be really interesting and convincing to us to spend time and play this game. This games also needs a way to let be not much things to focus on, when we have to jump, duck and shoot at those trees at a fast pace.
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Feels way too much like a smartphone app. Temple Run and such.
Collecting coins shouldn't be the goal/purpose
of the game.
You can learn a lot from games like Rogue Soul.