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It has potential but it needs way better upgrades for money and tasks. Also controls need to become sharper if we are to get through really tight obstacles.
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Mute button does not work fully, after you mute anything go to the upgrade page, it will unmute the game untill u remute it
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Feels like too much of another typical Temple Run clone with a few minor tweaks here and there, also a gripe I noticed is after passing a crate/barrel, if you move left/right to get in front of it AFTER you passed it, it seems it registers as though you hit it.
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It definitely has potential. I like the format. So close to at least a 4 star game. Need: A little more variation. Don't just say, "See in game tutorial", put the instructions over there, it's not hard. I still have no idea how to shoot the guns. It's not something obvious like Space or RFVC keys. See if you can sharpen the controls a bit. There feels like there's a bit of lag from the time you hit a key to the time she does something. Very tiny, but noticeable when things get hectic. The upgrades need some revamp. I do look forward to the finished product. Good job so far, good luck!
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What in-game tutorial? I have no idea what's going on... and as others have asked, what's the storyline here? What is she running from/to? Is it just... "You stole something, run!" o.O
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it seems like there should be some kind of a story even if its a ridiculously simple one. it would be nice to have something to show distance and progress on the three side missions. the hit box seems to be a little off and the controls are a little bit laggy. a quality change option would be really good too, but my computers a piece of crap anyhow. shooting the wanted posters is an interesting part of the game adds in a bit of multitasking skill. its an easy game to pick up and play.
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good graphics, would make a sweet ipod/phone/pad game, but as it stands, its not too great... beta for a reason, i guess. only real issue for me is the targets...
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I am finding the controls to be a little off. The avatar keeps jumping over two panals with one arrow push which constantly gets you killed. It seems worse with wasd then the arrow keys. Get this fixed, but past that seems like a decent enough game
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none of the upgrades feel all that rewarding, I can't find any reason to keep playing this after the first 10 minutes.
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The hit detection really needs to be worked on, I've been hit too many times from either jumping to the side before hitting an object (will have moved to the other lane already) or jumping to the lane after the object passes.
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Pretty fun runner game, I find that somewhere after about 5.5k I am unable to move my character to the far right. I can still move between far left and center but no further than that, I have tested this with both control schemes, maybe something to look into? Otherwise very fun!
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A story behind the game is nice, perhaps label cities the character runs through in a map to show progress? Anyway, i loved becoming a lycan. My head is spinning from all of the things on the screen whenever i have to shoot though.
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I would suggest either moving the runner back some to the bottom of the screen for more reaction time definitely and if possible try to move the viewingarea out a bit. Zoom out so to speak. If possible I mean. So that we can see a bit more of the screen.
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Another is when I'm running thorugh the city and there is a ladder running from left to right. It's right after a shop passes on the left lane. There are boxes right after the ladder that, if you slide under in the middle lane, you would end up hitting because of the long length of the slide animation. If you try to slide from the left lane then you hit the ladder because you can't get into the left lane fast enough after the shot passes. If you try to go around it on the right lane then you have to jump just right because there is a shop right there that forces you to jump to the mid lane right after the ladder passes. (I know that these aren't actually inescapable situations but these are some of the more common places that I die).
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Another is when I'm running thorugh the city and there is a ladder running from left to right. It's right after a shop passes on the left lane. There are boxes right after the ladder that, if you slide under in the middle lane, you would end up hitting because of the long length of the slide animation. If you try to slide from the left lane then you hit the ladder because you can't get into the left lane fast enough after the shot passes. If you try to go around it on the right lane then you have to jump just right because there is a shop right there that forces you to jump to the mid lane right after the ladder passes.
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When running thorugh the city portions I sometimes find myself in an inescapable situation. One is when a carrage comes through and there is a shop on the left that you cant yet see. If you jump to the left and the carrage passes then you will end up running into the shop.
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Occasionally hitboxes on the tripping objects are unreliable especially when transforming into and out of lycan form. Often the spot you are on isn't counted when transforming into and out of lycan form and (as far as I can tell) I don't think lycan form can hit the bounty targets when you're in the forest.
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I agree with 42nd hitchhiker. The shooting is pretty much impossible to do at the same time as running but I really like the idea. I would suggest making the posters easier to notice (bigger, shinier, more colorfull, anything really) and increasing thier hitboxes so you aren't scrambing as much to try and hit them while losing focus on the road.
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the "more games" button on the "summary" page after a run does nothing, I assume it was supposed to open Kong's homepage in a separate window.
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Great example of why you should fill out the Instructions: as a laptop user, action games that use the keyboard + mouse together are very annoying. If I'd known, I would have just gone on to a different game. Since you made me play through the tutorial to find out it's not my kind of game, though, you'd get a 1-star rating.
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has Potential too much going on at once though on a side note I would never live in a town/village/city like that with stuff cluttering up the streets to where you can't walk
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The ability to move left/right while sliding or jumping would be nice, as would the capability to cancel a slide/jump midway through. Jumping I can see logically not working, but you should be able to stand up as soon as you want. Also, there is a slight lag between inputs, so that if you move to the side then immediately press slide or jump it will not slide or jump.
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No tutorial for me, not sure why, but I cent find an option for it. Would love to shoot my gun(s) but cant figure out how. Please put controls in the instructions tab. Decent game though!
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OK i like this game so far but a few observations, pause the game for the next step in the tutorial so people now that it changed or flash the words so it draws attentions, also pointing out for the first time typical slide or jump moments so it not trial and error. lastly great job on the intro to game transition that was cool.
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Lets see, the last game you made Total war online was a failure in my eyes (especially compared to the previous total wars), and now you are pretty much making a game that could as easily be on a tablet or smartphone? Go back to the drawing board, and put some EFFORT into your game design.
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Personally, I feel like the controls need to be "smoothed" over a bit to accomodate people with imperfect reflexes. The controls feel so tight. I'd start by lengthening the jump and slide just a bit, to make jumping things feel more comfortable. I'd also make sure barrels don't spawn in such a way that you have to hit left or right at the PERFECT time in order to not run into some. If you really want to get involved, pretty-up the animations of moving around. If the character catches the corner of an object, the character doing an animation to slide over it would make the game look more refined. Last, I feel like you need to either back the camera up, or tilt it in a way so that the player can better see what's coming ahead to prepare for it mentally just a bit. As it is, it plays tight and feels unforgiving.